John Walker
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Writing For
Latest Reviews
Ironcast
From barely scraped through Kickstarter to finished game in a few months, however, Ironcast really holds up. Its permadeath is perhaps the sort where you'll need to walk away for a bit before starting over, but with my average playing time between calamities being a couple of hours themselves, that's...
Grow Home
It all just bursts with loveliness. From the feelings of protectiveness I immediately felt for Bud (I don't doubt being a very new dad is a large factor in this), to the verdant beauty of the polygonal world, to the exquisite pleasure of successfully growing the plant, it all sings...
Gravity Ghost
Still, despite that, I think I’d still rather like it. I’m concerned that the £12 pricetag is a bit too high for something so brief (Steam tells me it took me 4.3 hours to finish), but it’s worth noting that their website says you get two copies when you buy...
A Bird Story
It’s a game that doesn’t want to be played, and when it resentfully lets you, it’s slow and clumsy as if in revenge. There may well be some who connect with it, and for them I am genuinely delighted. I suspect they will be few. Let’s hope the true To...
Sacred 3
It’s spectacularly bad. Bad not like Sacred games have been bad before, where maps stopped working or the game just crashed. In this game crashing would be a welcome feature. Here the awfulness is hard-programmed into the code, wilful, deliberate. It’s a series of abysmal choices strung together in a...




