

Rating
Armikrog
Armikrog is a unique stop motion clay animated point and click adventure game from the creators of Earthworm Jim and the Neverhood. Follow the adventures of space explorer Tommynaut and his blind alien talking dog Beak-Beak, as they unravel the mysteries of the fortress that holds them captive through exploration and puzzle solving.
Details
- Released
- Q3 2015
- Developer
- Pencil Test Studios
- Publisher
- Versus Evil
Player pulse
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Armikrog Reviews
Professional reviews from gaming critics
Despite its shortcomings, I can’t help but be enchanted by Armikrog. A poster child for style over substance, it fails to impress as a whole, but the stellar art direction demands attention, regardless of other flaws. If this review sounds bitter, that’s because it is. Armikrog is a barely average game that could have been stunning had the same care that was put into its presentation been put into its design. If a sequel ever comes along and Pencil Test Studios learn from their mistakes, we just might get the game I was expecting in the first place.
Playing Armikrog on PS4 was a very interesting experience. Its graphics, story, and puzzles were all very memorable, but playing on PS4 was not the best way to experience this game. Some of the graphics looked low-res at points, and most of the gameplay just does not work well on their controller, making Armikrog a more frustrating experience than it should have been. Fans of this genre should definitely play it, as it is a new and unique entry in a malnourished genre. However, if you choose to do so on the PS4, you should be aware of the poorly executed controls before going in.
You don't see that many claymation games anymore so thankfully, Doug TenNapel and gang are back to show gamers just how awesome the art form is. However, does their new game live up to their previous triumphs?
It took a long time getting here, but Armikrog is finally available on the Wii U eShop. Was it worth the wait? That probably depends on how big a fan of point
Armikrog feels like a game for a different era, for good and ill. While point-and-click adventures can play to the nostalgia of some, they can feel mired in traditions that just don't translate to a more mainstream audience. If the former sounds like something you'd be into Armikrog will probably push your buttons. If the latter sounds like something you fear, Armikrog's lack of clear goals and an expectation of excessive patience means it's probably not for you.
We're not sure whether it's a case of running out of Kickstarter funds or whether there wasn't more ambition, but at the end of the day Armikrog is unfinished and disappointing. It certainly has merits, the visual side is brilliant, the music (when it can be heard) is catchy and the puzzles are (for the most part) fun and inspired. But the game never fully blossoms. It's too short, the environments too few, the puzzles repeat, and nothing really happens in the narrative until the last half hour. Tommynaut and Beak-Beak had potential to be a truly memorable duo, but they end up as two half-mute...
I’m not saying Armikrog isn’t worth a go; it’s charming, happy, and reminiscent of the time when stop motion was the most impressive style of animation. The game is delightfully odd and will absolutely make you laugh at least a handful of times. Unfortunately, the overwhelming lack of care put into some stuff that modern developers really shouldn’t be getting wrong is noticable.
Armikrog’s dislike for logic and obvious incompleteness is a waste of good Claymation.
Halfway through the game, you acquire the fly required for Beak-Beak to transform and after some initial confusion as how to activate it, I quickly realized you can only transform him in those two specific locations. I’d be more okay with this if the transformation was a one-time use sort of thing but it’s not since you somehow have an infinite amount of these flies. The logic of the game shows that Beak-Beak consumes these flies to temporarily gain flight and since you’re clearly consuming them instead of coughing them back up to reuse later, it would make sense to assume that this is a finit...
Point and click adventure titles are the sort of game we often look back on with fond memories, but sadly, they don’t tend to age well for the most part. Armikrog is a victim of this sort of design mindset, and feels like an adventure game from back in the day. This works heavily against it though, mostly just for it feeling archaic.
Armikrog is a unique and special game. It really brings back memories of those children’s specific games you might see younger siblings playing in browsers, with overly simplistic design elements designed to foster a feeling of accomplishment no matter what you do. But Armikrog is more than just a silly representation of someone’s IP to help kids learn.