Armikrog
58
Based on 15 reviews

Armikrog Reviews

Check out Armikrog Review Scores from trusted Critics below. With 15 reviews on CriticDB, Armikrog has a score of:

58

Game Page

Playing Armikrog on PS4 was a very interesting experience. Its graphics, story, and puzzles were all very memorable, but playing on PS4 was not the best way to experience this game. Some of the graphics looked low-res at points, and most of the gameplay just does not work well on their controller, making Armikrog a more frustrating experience than it should have been. Fans of this genre should definitely play it, as it is a new and unique entry in a malnourished genre. However, if you choose to do so on the PS4, you should be aware of the poorly executed controls before going in.

August 26, 2016 Read Review

Armikrog feels like a game for a different era, for good and ill. While point-and-click adventures can play to the nostalgia of some, they can feel mired in traditions that just don't translate to a more mainstream audience. If the former sounds like something you'd be into Armikrog will probably push your buttons. If the latter sounds like something you fear, Armikrog's lack of clear goals and an expectation of excessive patience means it's probably not for you.

August 23, 2016 Read Review

You don't see that many claymation games anymore so thankfully, Doug TenNapel and gang are back to show gamers just how awesome the art form is. However, does their new game live up to their previous triumphs?

August 23, 2016 Read Review

A mixed sculpt.

October 30, 2015 Read Review

Armikrog is a unique and special game. It really brings back memories of those children’s specific games you might see younger siblings playing in browsers, with overly simplistic design elements designed to foster a feeling of accomplishment no matter what you do. But Armikrog is more than just a silly representation of someone’s IP to help kids learn.

October 27, 2015 Read Review

Halfway through the game, you acquire the fly required for Beak-Beak to transform and after some initial confusion as how to activate it, I quickly realized you can only transform him in those two specific locations. I’d be more okay with this if the transformation was a one-time use sort of thing but it’s not since you somehow have an infinite amount of these flies. The logic of the game shows that Beak-Beak consumes these flies to temporarily gain flight and since you’re clearly consuming them instead of coughing them back up to reuse later, it would make sense to assume that this is a finite resource. Instead, you somehow have an infinite amount of these items but for some unknown reason the game restricts you to using them in two locations. This would be like if in Machinarium you could only stretch your body in predetermined stretch zones and the game made no attempt to justify why you’re being restricted to using a mechanic that you should otherwise be able to use anywhere you wanted regardless whether or not it’s required to solve a puzzle. I guess what I’m getting at is that the game sets up this interesting mechanic that could lead to potentially clever puzzles involving both characters but instead relegates it to a simple item fetch that can only be done when the game wants you to do it. Instead of giving us something clever to solve interesting puzzles with the developers instead gave us a half-assed idea.

October 22, 2015 Read Review

Point and click adventure titles are the sort of game we often look back on with fond memories, but sadly, they don’t tend to age well for the most part. Armikrog is a victim of this sort of design mindset, and feels like an adventure game from back in the day. This works heavily against it though, mostly just for it feeling archaic.

October 11, 2015 Read Review

No summary available

October 8, 2015 Read Review

A point'n'click clay adventure game created by the people behind The Neverhood sounds like a dream come true for many fans of the genre. Has Armikrog met the great expectations and managed to provide high-quality entertainment?

October 6, 2015 Read Review

Whilst Armikrog may be a short experience, and it may not be the most realised or polished game ever made – for example, the menus are pretty sparse and your in-game cursor is just the standard system cursor – these things don’t detract from the overall experience of the game. Visually, it’s a feat of artistic excellence, and for fans of point and click, it offers a pure and challenging experience with puzzles that will take you back to the heyday of the genre. It’s very difficult not to be charmed by Armikrog. It’s heartwarming, glorious and funny, and it’ll leave you desperate for more.

October 5, 2015 Read Review

When some of the creators behind the 1996 point-and-click adventure game The Neverhood regrouped on Kickstarter to make a spiritual successor, fans of the cult hit happily ponied up almost one million dollars to fund the project. What they got for their money is a sterling example of an age-old adage: Don't judge a book by its cover. Armikrog's unique art style is charming enough to draw players in, but once you crack it open, you find page after page of problems and disappointment.

October 5, 2015 Read Review

Speaking non-critically about Armikrog I did get enjoyment exploring its walls, but by the end I said “is that it?” rather than “that was a great game and it satisfied me”. As a lovely and crazy world to explore with a charming art style and catchy music it’s just fine, but as a game Armikrog comes up significantly short. Puzzles are either dull, badly signposted or contain pointless busywork, there’s nowhere near enough dialogue or anything else that could truly make the world co...

October 5, 2015 Read Review

A unique puzzle game that evokes the difficulty and story-telling of yesteryear

October 4, 2015 Read Review

Armikrog is a beautiful and challenging adventure that suffers from game breaking glitches. Fans of the genre and The Neverhood may tough it out, but most will be turned away until these bugs are fixed.

October 2, 2015 Read Review

There’s a chance the bugs could be patched out, although this really is in a sort of Arkham Knight place where pulling it and finishing it is the better option. But even if it ran without constantly breaking, it would still be a really dreadful adventure game. A gorgeous one – some of the most lovely animation I’ve ever seen in a game - but just so poor.

October 1, 2015 Read Review