JW
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John Walker

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Latest Reviews

Still, The Forest remains a huge achievement, and a survival horror game that somehow manages to keep those two elements surprisingly separate and yet let each impose upon the other in very interesting ways. I do wish it had been tidied and bug-fixed by now, but I can't stop wanting...

There's lots to it, even if it's not the longest game. So many puzzles, challenges, collectibles and details to discover, along with fun chatter and nifty ideas. Sections seem impossible, then suddenly so possible, super-quickly, and whenever you're stuck somewhere there's always another unexplored direction to head in, or a...

Fe

Unscored

Fortunately for Fe's sake, it's receiving a cross-platform release, and hopefully will find its audience through PlayStation, Xbox and Switch. But the PC build will receive a fraction of the sales it deserves, at the hands of the hubris of its publisher.

Rock Paper ShotgunRock Paper Shotgun·February 16, 2018
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More than anything, the feeling that dominated throughout was one of magic. Its impossible logic made so much sense, its undimensional structure somehow coherent, so long as you allow yourself to float between the solving and the unsolving. It is that suspended place, between confusion and understanding, reality and impossibility,...

Rock Paper ShotgunRock Paper Shotgun·December 12, 2017
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The result of a successful Kickstarter, and released the traditional year later than planned, Pixwerk's debut seems like a proper treat. And looking at the game's screenshots on Steam, my early exploration shows I've seen barely any of the environments and weapons/vehicles on offer here. At less than a tenner,...

Rock Paper ShotgunRock Paper Shotgun·November 23, 2017
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I cannot fathom what Ghost are doing with the Need For Speed series. The introduction of smashable billboards (although not of course those with real-world advertising on them) seems like a hark back to the glory days of Criterion, but the repeated punch in the face that is the storyline...

Rock Paper ShotgunRock Paper Shotgun·November 14, 2017
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Which means it coyld also really do with a faster restart. A single key, instant restart woyld be ideal, rather than having to pyll yp the meny, click Restart, and then watch the needless three second intro each time. Patching that in, if possible, coyld make things mych zippier when...

Rock Paper ShotgunRock Paper Shotgun·October 5, 2017
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Hob is like a beautiful example of how to make a third-person action game. Like a filmmaker who has learned every detail of cinematography, direction, lighting and set dressing, but never thought to care about the script. In that, I found it impossible to escape the sense of lack that...

Rock Paper ShotgunRock Paper Shotgun·September 26, 2017
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The result is a completely wonderful Metroidvania, but at the same time, another Metroidvania. Its distinctive animation is worthy of accolades and awards - it is simply astounding. And its novel approach to being mobbed for combat has merits, alongside some frustrations. Neither dramatically shifts the game away from the...

Rock Paper ShotgunRock Paper Shotgun·August 9, 2017
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I feel pretty certain that I'm going to be bemused by other people's enjoyment of the game's fuck-you death traps, just as I was after Inside. And frankly, when so many endorsed Inside's ending, which I found utterly moronic, I feel like I may as well be clucking in the...

I feel like Rime will be a game celebrated by those who already love the third-person genre, those au fait with Tomb Raider-style climbing and jumping, and environmental puzzles. It's certainly celebrated by me. But I wonder if it might have a harder time winning the affections of those who...

And that'll do it, really. Horrible to control, horrible to listen to, really surprisingly ugly to look at, and and all-round mess, I've no desire to put myself through this. So, I shall state for the record: Maybe it's amazing! I mean, it obviously isn't, because it seems unlikely they'll...

Rock Paper ShotgunRock Paper Shotgun·April 29, 2017
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