JW
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John Walker

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Latest Reviews

The ability to tweak it to the version of Full Throttle you want (I'd recommend the wonderful original art with the excellent new sound and music) rules out most complaints you could have. It needs another pass for minor bugs mentioned above, but nothing is serious. In the end, this...

Rock Paper ShotgunRock Paper Shotgun·April 19, 2017
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At a budget price reflecting the age of the game and the lack of new content, this would be such an easy recommendation. Especially as I could so easily recommend you not waste your money on the cruddy half-arsed Duke DLC mode. At £30 that's a tougher call for you...

I've played it for so damned long, and have just run out of patience with it, and absolutely do not care any more about the arc story. It's taken so long to go anywhere, crawling along every few days of play, and just isn't compelling at all. When the reality...

Rock Paper ShotgunRock Paper Shotgun·March 28, 2017
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I do wish the ending didn't feel so rushed, somehow at once feeling like it explains far too much, and yet resolves far too little. But the journey there is absolutely worth it - this is a narrative adventure that smartly pretends to be a survival game, while not shying...

Rock Paper ShotgunRock Paper Shotgun·March 24, 2017
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Stories Untold is bleak and disturbing, novel and experimental, and most importantly when doing all that, very clever. It’s smarter than you’ll realise, in fact. And why it's smart is all in the experience of playing, not to be given away in the process of reviewing. A pain in the...

Rock Paper ShotgunRock Paper Shotgun·February 28, 2017
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I have so, so much more to say about it, and it feels mad that I only really mention the three friends so far into this review, then don’t talk about them. But that’s important, that’s me remembering to allow you the same blank slate I started with too. I...

Rock Paper ShotgunRock Paper Shotgun·February 27, 2017
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I completely love it. This is such a smart game, cleverly delivered both in style and execution, taking familiar puzzle ideas and making them feel bewilderingly original via its split-screen single-player co-op. I'm 31 levels into its 50 or so, and I'm currently completely stumped, but working at it. What...

Rock Paper ShotgunRock Paper Shotgun·February 16, 2017
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The result is a really splendid example of the form, with enough original ideas of its own within the standard to make it interesting. It's a good, solid game, that's occasionally extremely tough, but always fair. The pixel art is lovely, and although the backgrounds are a little bland, animations...

Rock Paper ShotgunRock Paper Shotgun·February 8, 2017
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It's best played with the gamepad - for once because it's the ideal fit for the nature of the game. The analogue stick is a much more rewarding way to move your line around the paths than the keyboard, and mouse controls would have been a terrible idea. Still, it'd...

Rock Paper ShotgunRock Paper Shotgun·February 1, 2017
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Beyond those gripes, this is wonderful. Slick, beautiful, gently challenging and supremely well designed, it’s a stunning piece of work. Oh, and I need to make sure to remember to mention the music - ambient gorgeousness, which you can hear here. Sometimes I get annoyed with a puzzle, have to...

Rock Paper ShotgunRock Paper Shotgun·December 7, 2016
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Muddled? I am. There’s so much going on here, but I never really feel like I’ve got a proper grip on it. It feels like a puddle the size of the Atlantic - this vast concept, but too gossamer to sink in deep. Huge stories, but minor roles in them....

Rock Paper ShotgunRock Paper Shotgun·November 10, 2016
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What a treat. And a surprisingly deep one, with compelling moments you’ll want to talk about. It’s a pleasure to control, it has impeccable difficulty balancing to keep you moving forward while always feeling like you’re being skillful, and all in the prettiest of pretty pixel graphics. Triumphant.

Rock Paper ShotgunRock Paper Shotgun·November 1, 2016
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