Diego Escala
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Biomutant’s world makes a lot of sense when you realize the studio is made up of former Avalanche Studios developers, known primarily for the Just Cause series. You have this massive world with gorgeous lush jungles or arid deserts with stuff to do, and nooks and crannies to poke your...
In its roughly three-hour runtime, my only complaint is that we’re strictly given Michael’s perspective throughout the entire affair as it’s his thought scribbles you read. It would have been neat to be able to replay the game and have all those replaced with Kenzie’s point of view so the...
Back again are the game’s excellent Escalation missions, where you’ll hunt new targets in the same maps in increasingly difficult missions. These, along with the timed special targets, are some of my favorite additions to the series although they, admittedly, can at times hurt the level design as you can...
It’s really hard not to, and I always hate doing this, but Onslaught really feels like it’d have been a better-received game had Saints & Sinners not come out earlier this year and beat it to the punch on literally every mechanic it’s trying to do. The story is more...
Besides the basic multiplayer mode, you’ve also got the return of Create-A-Park. It’s frustrating how much Vicious Visions nailed every aspect of this package but completely dropped the ball on half the multiplayer experience by not allowing you to play the Create-A-Park levels with friends. You can make stages, publish...
The game itself is paced like your regular action game. You’ll enter a level, blow through arenas filled with enemies, meet a boss at the end, and get your score before moving on to the next stage. I will say, as a big fan of the series it is pretty...
The other (albeit more minor) issue is a few glitchy quirks the game has. When using a controller, and then transitioning to a keyboard to invite a friend can sometimes cause the invite screen to infinitely open and close, requiring a full game restart if it doesn’t stop. Getting eliminated...
That’s thankfully the only gameplay affecting issue I experienced. My other complaints with the game have to do with just general UI nitpicks. Being a game that’s going to the effort to have a stat heavy system, encouraging you to craft specific crab builds, it’s bizarre how when playing multiplayer...
A mildly frustrating element with the game however is its lack of a map system in place. Each area of the game features a hidden upgrade you can acquire upon returning with the appropriate new ability, such as bombs that will instantly kill you until you acquire the hardened shell...
I’m not really one to talk about performance, but when I do you know it’s bad. I started playing the game on PC and experienced near-constant crashing. Each mission would suffer a crash at least half a dozen times before I could finish it, and the worst part is that...
As you explore the world you’ll find countless goofs to uncover from a giant sleeping baby to a drunk who’s getting trashed in the gym shower cause they shut the pool down. It’s all humorous enough and adds to the world, but nothing is exactly “laugh at loud” funny. When...
The only major bummer for me was how short the overall game was. I had every area (besides one I believe) at 90% competition and hit credits at just shy of 9 hours; if I bothered to get a total 100% completion it’d maybe take me another hour or so...
CriticDB tracks 189 Diego Escala reviews, averaging 61/100. See the score distribution and their highest & lowest rated games below, or browse every Diego Escala score in the Reviews tab.
Diego Escala score distribution
- 90–10043
- 80–8947
- 70–7930
- 60–6917
- 50–598
- Below 502

















