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45
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There were some unfortunate niggling issues that seemed to show the game’s engine was creaking under its own weight. A few areas caused the framerate to slow to a crawl and while not completely detrimental to the experience, it may throw more than a few people off while they’re engaged...

MonsterVineMonsterVine·October 24, 2011
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One problem that I found with the game is the difficulty settings. There are the standard settings ranging from Amateur to Legendary but there are also more advanced settings which aren’t as obvious to find. These advanced settings allow you to choose the ability of the CPU controlled players, meaning...

MonsterVineMonsterVine·October 4, 2011
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One problem that I found with the game is the difficulty settings. There are the standard settings ranging from Amateur to Legendary but there are also more advanced settings which aren’t as obvious to find. These advanced settings allow you to choose the ability of the CPU controlled players, meaning...

MonsterVineMonsterVine·October 4, 2011
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One problem that I found with the game is the difficulty settings. There are the standard settings ranging from Amateur to Legendary but there are also more advanced settings which aren’t as obvious to find. These advanced settings allow you to choose the ability of the CPU controlled players, meaning...

MonsterVineMonsterVine·October 4, 2011
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The settlements that you come across are wonderfully detailed, fulfilling a sense that this is a world in the early steps of rebuilding itself after an apocalyptic event. Each settlement is inhabited with NPC’s that walk around town exchanging conversations with one another and going about their business as if...

MonsterVineMonsterVine·October 3, 2011
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Too Long; Didn’t Read When all is said and done, Dead Island is a coop game through and through. The wisp of a story takes too long to pick up and won’t capture your interest for long. While there are a lot of bugs that permeate the experience and at times...

MonsterVineMonsterVine·September 29, 2011
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The one thing that stuck out to me the most was probably the musical score. As I mentioned before, it is composed by Shoji Meguro of the Persona series. He did very well in offering many interesting tracks. If you were one of the many who reserved the game, you...

MonsterVineMonsterVine·August 5, 2011
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Hello readers! Want to get your hands on Supergiant Games action-RPG for free? There are two ways to win (you can do both to increase your chances): 1) Comment on our post (right here!) about why you would like to play Bastion. 2) “Like” our Facebook page: http://www.facebook.com/monstervine and comment...

MonsterVineMonsterVine·July 28, 2011
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From Dust looks great. The game has gone for a very minimalist approach despite the odd highlight and prompt, the game lets the environment do the talking. Map design varies from level to level, you go from such environments as a volcanic island, tropical island and a desert. All of...

MonsterVineMonsterVine·July 26, 2011
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Duke Nukem Forever was never going to be a blockbuster game filled with fourteen years of development gold. After watching the older trailers for the game, which Duke Nukem Forever proudly displays once you finish the main quest, it’s clear that tons of ideas were cut and it’s not the...

MonsterVineMonsterVine·June 22, 2011
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After 10 years of Dynasty Warriors, Omega Force has finally taken a step forward with the series. From better story telling, to new game play mechanics that allow for better thought out combos, this is definitely the right step forward. However, lack of variety in level design, and introducing a...

MonsterVineMonsterVine·April 5, 2011
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While overall it feels as if Dragon Age 2 is lacking a particular more fine coating of polish than its predecessor has, Dragon Age 2 is without a doubt a great game. Hopefully Bioware will be able to find a comfortable medium between Dragon Age: Origins and Dragon Age 2....

MonsterVineMonsterVine·March 20, 2011
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