Harrison Milfeld
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When Double Dragon Neon was originally released in 2012, the WayForward-developed reboot of the classic beat ‘em up was meant to give the series a much-needed
While they’re more well-known for being the minds behind the Kirby series and the inception of the Super Smash Bros. franchise, independent developer HAL Labo
One of my first experiences with a Killer Queen arcade cabinet dates back a few years ago at my local barcade. As soon as I entered the establishment, I noticed
When Astral Chain was first unveiled to the world a mere six months before its official street release, the thoughts careening through my head were both optimis
When dealing with any form of a 2D arcade beat ‘em up, one would likely assume to not expect much depth or even substance in the entire package. However, in t
Developer Image & Form is certainly no stranger when it comes to experimenting with different genres. Since 2010, the Swedish indie dev has dipped their toe
Looking back on my review of Bleed, I quickly noticed that there were quite a few things I cherished about it. I enjoyed the sense of the bullet-time combat and
For many Switch owners, 2017 has shown that there’s no shortage of great indie titles to sink your teeth into in between big name titles. However, aside from
The first time I played Rocket League (that is, when it was initially called Supersonic Acrobatic Rocket-Powered Battle-Cars and drifted in obscurity for a few
As a 2D run-and-gun shooter, Butcher wastes no time in warning you that you will be having a difficult time surviving its various bloody forms of chaos. Right o






