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65
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Darren Nakamura

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Finding the right groove and reaching a hypnotic state, that’s 0rbitalis at its best. Fire a shot, have it smash into an asteroid. Fire another, have it slingshot off into deep space. Fire another, then contemplate the nature of the universe as it bends and loops around for minutes at...

DestructoidDestructoid·July 7, 2015
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None of those waste as much time as the procedurally generated levels, which are easily the biggest flaw in Schrödinger’s Cat and the Raiders of the Lost Quark. They take up about half of the play time, present very little worthwhile gameplay, and feel like a drudge by the end. If...

DestructoidDestructoid·May 18, 2015
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All in all, Lost Orbit is a winner. At about two to three hours to get through its campaign, it doesn’t overstay its welcome, but it can definitely last longer for those who want to go for all the platinum medals. It is only ever as easy or as hard...

DestructoidDestructoid·May 11, 2015
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There isn’t a lot to like here. Banal gameplay, cheap deaths, poor feedback, dull quick-time event combat, bad acting, worse writing, and an overall amateurish presentation. The most enjoyable part of this experience was venting to a colleague about how bad it is.

DestructoidDestructoid·April 22, 2015
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Its greatest strength is the surprisingly poignant narrative about the muddy area between good and evil. I almost want to play through again to see how different choices will affect the later battles and the story’s conclusion, but at 25-30 hours for one playthrough and combat that wears thin toward...

DestructoidDestructoid·February 15, 2015
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There are still great things to be found in the Temple of Osiris, and those who care less about scoring points or who have some good partners to team up with can still find some fun in it. For me, Lara Croft and the Temple of Osiris is a lot...

DestructoidDestructoid·December 15, 2014
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The Talos Principle has some important things to say, but more thoughtfully, it wants the player to have important things to say as well. Even those who do not bother to think about the philosophical topics can find a smart, sometimes frustratingly difficult puzzler here. It really shines for those...

DestructoidDestructoid·December 8, 2014
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In the end, it is difficult to recommend Monochroma. Despite its impressive audiovisual presentation, it fails in the areas that make a game a game. It is beautiful in its own dismal way, and the story it tells is decent, but I could not wait for it to end so...

DestructoidDestructoid·May 27, 2014
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Taking all of that together, it is not obvious for whom Teslagrad was created. It requires a very particular set of interests and skills to fully enjoy. The incredible artwork and wordless storytelling style invite those who want to experience a unique narrative, but the difficult action gameplay and tedious...

DestructoidDestructoid·December 18, 2013
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All things considered, Risk of Rain is a lot of fun. Though it is held back by its technical faults (which can be reasonably expected from a project created by two students), it has the right stuff to elicit the “just one more run” response that roguelike games are known...

DestructoidDestructoid·November 14, 2013
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