Petter Hegevall
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It's possible to criticise a game of this type and style for not delivering enough of its own (or new) ideas. It's also possible to criticise it for not offering the same variety in terms of layout and style as many of today's action games, similar to the games that...
I feel that iRacing Studios is ultimately using this product to lure you, the player, into the extremely expensive iRacing, where the NASCAR experience is significantly, significantly better in terms of driving, and that in itself is more than a little absurd.
As mentioned, this collection is specifically designed for the most die-hard purists, and I think it's a shame that M2/Konami didn't take the opportunity to build the perfect, definitive Gradius collection. Gradius for the NES should obviously have been included, as should Gradius 4, Gradius V, Gradius Rebirth, and Gradius...
Fast Fusion costs £13.49 for Switch 2 and for that minimal amount of money, German Shin'en Multimedia offers a clearly enjoyable Wipeout clone that also includes a very elaborate split screen mode for up to four players, locally. If, like me, you always miss Wipeout and F-Zero, you're right to...
If there was one thing I never thought I'd write about Leslie Benzie's first self-directed game, it was that it would be perceived as unimaginative and generic. At least I thought that originality and attitude would be present here, even if it looked unfinished beforehand. That didn't happen, and it's...
I will absolutely keep playing this and hope that the extortionate bundle deals are slimmed down price-wise and that the upcoming maps reintroduce some height, again. Beyond that and a pointless battle royale mode, it's easy to see that Slipgate 2 has managed to find its own groove despite basically...
As much as I like Metro 2033 and as much as I wanted La Quimera to be a "new Crysis" or a "new Killzone", there's no getting away from the fact that in my world this is more like an asset dump in the Unreal engine, crammed with poor design...
So... What's bad then? The menus need to be reworked as they're bloody difficult to navigate around and lack clarity. Considering that there are 169 different Shard Cards, it feels like there is a lack of tactical and strategic depth in Fragpunk's team game setup, which Bad Guitar would need...
If I could wish, I would like the game controls to feel a little tighter, just like I felt when I played Crash Bandicoot 4. Both Niko and Luna move a little too slowly for my taste and their jumping animations are so detailed that it sometimes feels like they...
In the end, Concord is not a bad game. Not at all. It's passable, all the way through. The matches are okay in terms of entertainment value, the game feel is okay and the developers have done a decent job of building their own hero party based on the fact...
On top of all these issues, The Crush House also has problems with optimisation as it has bugged out and crashed several times during my few hours with Devolver's dating story. Ultimately, both the concept and the execution are something I neither want to return to nor could ever imagine...
Cygni: All Guns Blazing is also graphically exquisite. I've played it on PlayStation 5 and love everything from the Ikaruga-inspired aesthetic to the furiously good flow that only once or twice dipped to levels where the refresh rate struggled for a brief microsecond (at most). The pace is fast, there...
CriticDB tracks 64 Petter Hegevall reviews, averaging 60/100. See the score distribution and their highest & lowest rated games below, or browse every Petter Hegevall score in the Reviews tab.
Petter Hegevall score distribution
- 90–1006
- 80–8916
- 70–7912
- 60–695
- 50–598
- Below 5017

















