SV
65
Avg Score

Sin Vega

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Latest Reviews

A legend-building RPG that deserves to define the next decade.

PC GamerPC Gamer·June 15, 2021
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Sure, I remember the Reservoir Dogs-ish tentacly not-men in suits, and that they switch to Hotline Miami style white suits later. I remember some bitey things chasing me on tottering legs. There are flying manhack things, but they could look like anything. I am aware of what I'm doing, but...

Rock Paper ShotgunRock Paper Shotgun·September 17, 2020
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That might seem surprising, but you really have to see it moving. It's unspeakably pretty. There's one bit where you're taken up a whole city tier, via a long platform lift, while having a conversation with Control as you climb past endless layers of catwalks, roads, and railways, all bustling...

Rock Paper ShotgunRock Paper Shotgun·April 27, 2020
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I've enjoyed Yes, Your Grace. It's a pretty game, and the story and subplots have some nice details and solid surprises. I like how you can hear distant armies chanting in the intro, torches in your bedchamber, and the hubbub of the streets from your throne room. The cheerful "Wey!"...

But most of the game is stealth and most of your options are not stealthy. As many players of Mutant Year Zero observed, that game was largely a puzzle game with a small shootout at the end, and Corruption 2029's structure is very much cut from the same cloth. Taking...

Rock Paper ShotgunRock Paper Shotgun·February 27, 2020
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Feeling comfortable and provided for is important. That's not really a truth that Coffee Talk explicitly gets into, but it's fundamentally what it's about. It could have been longer, it could have been more substantial and dramatic. But it's a good way to relax for a few hours.

Rock Paper ShotgunRock Paper Shotgun·January 30, 2020
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It's hard not to keep coming back to that. Should a patch fix the saves, or at least the skipping issue (and it bloody should), I'd recommend this one, with the caveat that it's no RPG. Vampire: The Masquerade - Coteries of New York is essentially a collection of subplots...

Rock Paper ShotgunRock Paper Shotgun·January 7, 2020
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Superliminal is more like a tour than anything. And again, I'm impressed that its visual tricks work so well - but I just didn't feel all that motivated by either them or the narrative. Its setting worked as an excuse for its reality-warping oddness, but was otherwise squandered. I can...

Rock Paper ShotgunRock Paper Shotgun·November 15, 2019
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But the true, ideal bee sim remains out of sight. A full-on "be a bee" game is honestly one of my dream games (see also spiders, wasps, and ground bees, possibly all in the same impossible game), and I'm sure I'm not alone. The appeal of being a humble, vulnerable...

Rock Paper ShotgunRock Paper Shotgun·November 13, 2019
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To its credit, runs are never wasted - cumulative attempts will unlock more shop items, weapons and game modes for future characters, and after each level you have the option to bank your money so future characters can withdraw it, or pay on credit. There are lots of secrets, and...

Rock Paper ShotgunRock Paper Shotgun·August 20, 2019
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Indeed, so effective was the musical and visual direction that I gasped in genuine awe at a key moment in the finale. It may not be a long game, for a faster-witted player than I would get through it in an afternoon, and pretty games may not be all that...