Jonathon Dornbush
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There’s nothing damning about spending time in Afterparty’s version of Hell. Night School has crafted an original take on the Biblical location, smartly riffed on moral and societal ideas, and told a personal, intriguing story about Milo and Lola’s afterlives. With sharp writing, this choice-driven adventure manages to retain Night School’s knack for endearing, character-driven stories, but accentuates it with the unique new drinking menu that can further mix up – again, pun intended - how I decided to shape Milo and Lola’s personalities. Tackling some heady ideas with a down-to-earth approach makes Afterparty’s raucous, emotionally moving night in Hell one to remember.
Control is set in an engrossingly weird paranormal world that I couldn’t help but explore. Jesse’s versatile psychic skills and main weapon make for thrilling ranged combat. And thanks to a strong supporting cast, a well-written script, and plenty of intriguing breadcrumb trails, I’ve thoroughly enjoyed my adventure through the shifting rooms of Oldest House. Jesse’s personal story feels like an afterthought next to that, but there’s enough to Control’s world that I remain invested in uncovering every secret, even though the story’s over.
Guacamelee 2 is a hilarious, challenging, and rewarding follow-up to Drinkbox’s original. It expands on the first’s ideas in so many great ways, and marries a complex but understandable set of moves to both its combat and platforming. While a few more additional moves would have been nice, this new adventure offsets some of the saminess with wacky, one-off gameplay experiments that are often a blast to experience. The same can be said for the improvements in its storytelling, which come courtesy of a surprising amount of heart, and referential humor that’s is much more frequently earned and explored rather than left at surface level. Drinkbox has taken what could have been simply a rehash and pushed Guacamelee 2 to be better in nearly every facet.
I didn’t want the Crash Bandicoot: N. Sane Trilogy to break what wasn’t broken. Thankfully, Vicarious Visions clearly didn’t want to either, and the studio’s reverence for the original maddening yet rewarding challenges that still remain fun is clearly on display. On one hand, that leads to the frustrating limitations of the original Crash Bandicoot persisting 20 years later. But it also results in the incredible visual and aural overhaul and the gameplay tweaks to earlier entries, like time trials and crate counters, that Naughty Dog added later in the series. Those additions make the overall package so much more cohesive while never forgetting what made, and what still makes, so much of Naughty Dog’s original trilogy a blast to play.
As a veteran returning to play through the three games of BioShock: The Collection is a pleasure, but it’s a bit disappointing to watch the updates and behind-the-scenes content to each entry gradually decline. The original BioShock receives the greatest overhaul and flourishes with new textures and lighting that bring it almost up to modern standards, and a Ken Levine retrospective, while BioShock Infinite is essentially the PC version Of course the ideas and gameplay presented and executed in all three are as memorable as they were when first released, and anyone who missed them a decade ago should definitely consider rectifying that. If you intend to play one of these fascinating and fun adventures for the first time or the tenth, the BioShock Collection is the best way to go about it.
Marvel’s Spider-Man: Miles Morales may not be quite as packed with content as the original, but it stands out as an essential story in Insomniac’s Spidey Universe. It earns its spot as a fantastic follow-up, telling a wonderful Miles-specific story while improving upon the fundamentals of the first game with distinctive moves and enemies. And it’s an excellent way to break in your new PlayStation 5; it looks spectacular, loads fast, and makes fun use of the DualSense controller, the directional audio, and more. But regardless of which generation you play it on, it’s a worthy followup to one of the best superhero games ever made.
Even after completing it, I’ve continued trying to master Bloodroots’ levels because the loop it introduces in its opening minutes remains fun all the way through its campaign. It doesn’t revolutionize its genre but is such a solid entry, with a variety of weaponry to master, some fantastic boss fights, and an overall immediacy to its action. Dressed in a beautiful art design and coupled with a Tarantino-esque tale, Paper Cult elevates its murderous mayhem with an intriguing world. Aside from some slippery nuisances in certain level designs, and a somewhat predictable ending to the otherwise fun story, Paper Cult has crafted a bloody fun time.
Astro’s Playroom surprised and delighted me. This PS5 pack-in most certainly hues closer to a technical showcase, essentially a loosely-structured sandbox to mess around in and discover what the PS5 has to offer. But it has enough collectibles, creative ideas, and genuinely exciting uses of the DualSense that PS5 owners shouldn’t brush this one aside in the launch lineup. After months and months of hearing how the DualSense would immerse me like never before, Astro’s Playroom put promises into practice and impressively proved what’s possible with the PS5’s new controller.
Crash Bandicoot 4: It’s About Time is both respectful of the series that came before it while also giving it the modern update it needed with new gameplay, depth of character, and a beautiful look. Toys for Bob just gets Crash. Its fresh new ideas, from big gameplay additions like new playable characters to supplementary but no less enjoyable aspects like the N. Verted mode to quality-of-life improvements like the shadow circle under Crash’s jumps, all now feel as natural to Crash as though they’d been there all along.
The Pathless’ reliance on a simple but engaging movement system allowed me to explore Giant Squid’s beautiful open world with ease, placing its challenge more on the environmental puzzles you inevitably arrive at rather than on the journey itself. Its story may settle into some familiar territory, but it still finds ways to fascinate with this world and the history its landscape holds. I found myself easily getting lost in its varied regions, but I was never really “lost” - each new crumbling building or encampment rewarded me in some way for coming across it. Giant Squid’s thoughtful mechanics and layered puzzle design makes the very act of finding your way a thrill in and of itself.