Anthony Shelton
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Latest Reviews
It’s clear DICE doesn’t know what it wanted Battlefield 2042 to be and couldn’t figure out how to make everything work together. There are too many bugs and too many balance issues. No voice chat at launch to coordinate in Hazard Zone? Unacceptable. It’s not that I don’t have any fun, but the bad constantly intrudes on what fun I do have. Even with Portal and its classic maps, it’s not enough to save Battlefield 2042 from mediocrity.
A lot of Forza Horizon 5 feels similar to Forza Horizon 4 in a way previous Horizon games haven’t felt with their prequels, but Adventures bring unique storytelling and slight edutainment to the Horizon formula and if more Horizon’s are in the future, particularly ones not in Europe and America, it’s not a bad foundation to build on. Driving feels as good as it ever has and Playground Games absolutely succeeded in interpreting the beauty of Mexico. The seasonal model returns and it does a better job of incentivizing people to group up, but it’s still not quite enough to entice people to do activities like Forza Arcade.
New World exemplifies not judging a book by its cover. New World starts like a competent MMO with lots of activities, many ways to engage with players, and an endgame that sounds very appealing, but the deeper you go, it reveals itself as a mess with loads of baffling design decisions that suck the life out of Aeternum’s, otherwise, beautifully crafted world. I never want to step in Aeternum again.
You'll find a lot of fun in Back 4 Blood. Turtle Rock Studios managed to take something that was old and give it enough of a touch-up to make sure we recognized it but played with it differently. It's fun to hop on with your friends and blast away the zombies and compete in the PvP, but you have to get past the first half of the game to get to the best parts. It doesn't help that the story gives you nothing to cling to, but once you get past those parts, the tension and excitement kick in. But sadly, playing solo hardly gives you anything like what you get playing online and with friends.
Tetris Effect: Connected upgrades its musical rhythms and visualizations with fun multiplayer PvP, but the new Connected mode steals the multiplayer show with an exciting, energetic way to play Tetris that’s a welcome alternative to its competitive modes.
There’s no making up for a lackluster story that clearly pads the game length, unimaginative missions, or a weak combo structure, but Arslan: The Warriors of Legend could have been a much better experience had it not been marred with inexcusable framerate problems and sullied with glitches.
Firewatch kept me engaged from beginning to end. The dialogue and the voice acting were believable and relatable, and I felt like the choices I made were ones I might make in real life. I wish Campo Santo added greater ramifications to some choices but it didn’t diminish the emotional effect they had on me. The ending will be a point of contention for some, but it all comes down to a perspective and regardless of that, you should play this game.
Assassin’s Creed Chronicles: India is a stealth game with Assassin’s Creed adornment. Its story barely invites you to understand more about Arbaaz Mir and Climax Studios completely fails at telling one, but if you are desperate for a stealth game, you will be challenged and fairly compensated for your time and money.
We love to create; we love to destroy. Just Cause 3 taps the pleasure mechanism that derives so much joy from watching complex structures crumble. Because the game gives you so many ways to interact with the world and to tether anything, blowing things up never becomes a chore. Unless you’re doing the missions but you can skip those, though I would encourage you to play them to witness the character interactions. Stay away from motorcycles, but very other vehicle is acceptable. The other th...