Matthew Kato
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Latest Reviews
Need for Speed was once an annual franchise, and each installment catered to slightly different audiences. Some focused on cops versus racers, while others leaned toward sim racing or accentuated their storytelling. This year's entry – a self-proclaimed reboot – ostensibly resets the franchise so it can redefine itself. The...
The premise of bringing back the Tony Hawk series' old-school gameplay has been tougher than it may have seemed to Robomodo, Activision, or even fans. I loved the early titles back in the day, but even such a seemingly airtight premise as an update to what has already been successful...
Madden NFL 16
Football is the perfect mix of brain and brawn. Split-second smarts are needed to read and execute a play correctly, but superior physical skills determine what ultimately happens. However, in Madden, despite the myriad controls and required stick skills, playing offense used to be mainly about calling the right plays and recognizing defenses. This...
EA Sports' franchises haven't always had easy transitions to new systems. Rory's debut isn't as bare as last year's NHL 15, nor as unplayable as Madden NFL 06 was last generation, but its charms are limited. It does some things well, but they aren't enough to make it stand out.
Project CARS
Until now, Slightly Mad Studios' identity has been largely wrapped up in other brands – predominantly EA's Need for Speed franchise. The developer has made other racing titles since it last worked on NFS: Shift in 2011, but Project Cars feels like a definitive statement of identity. The game joins...
CriticDB tracks 42 Matthew Kato reviews, averaging 78/100. See the score distribution and their highest & lowest rated games below, or browse every Matthew Kato score in the Reviews tab.
Matthew Kato score distribution
- 90–1001
- 80–8923
- 70–7910
- 60–698
- 50–590
- Below 500











