MK
78
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Matthew Kato

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Need for Speed was once an annual franchise, and each installment catered to slightly different audiences. Some focused on cops versus racers, while others leaned toward sim racing or accentuated their storytelling. This year's entry – a self-proclaimed reboot – ostensibly resets the franchise so it can redefine itself. The...

Game InformerGame Informer·November 3, 2015
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The premise of bringing back the Tony Hawk series' old-school gameplay has been tougher than it may have seemed to Robomodo, Activision, or even fans. I loved the early titles back in the day, but even such a seemingly airtight premise as an update to what has already been successful...

Game InformerGame Informer·October 2, 2015
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Football is the perfect mix of brain and brawn. Split-second smarts are needed to read and execute a play correctly, but superior physical skills determine what ultimately happens. However, in Madden, despite the myriad controls and required stick skills, playing offense used to be mainly about calling the right plays and recognizing defenses. This...

Game InformerGame Informer·August 24, 2015
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EA Sports' franchises haven't always had easy transitions to new systems. Rory's debut isn't as bare as last year's NHL 15, nor as unplayable as Madden NFL 06 was last generation, but its charms are limited. It does some things well, but they aren't enough to make it stand out.

Game InformerGame Informer·July 15, 2015
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Until now, Slightly Mad Studios' identity has been largely wrapped up in other brands – predominantly EA's Need for Speed franchise. The developer has made other racing titles since it last worked on NFS: Shift in 2011, but Project Cars feels like a definitive statement of identity. The game joins...

Game InformerGame Informer·May 6, 2015
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Note: The main text is from the current-gen review, and the additions from the PlayStation 4 version have been added below.

Game InformerGame Informer·November 18, 2013
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