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Daniel Tack

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Latest Reviews

You’re blazing through the wastelands with two cars pumping out rocket barrages and gunfire on opposing bandits seeking to take out your mobile command vehicle. Scenery whizzes by as you make haste to prevent your cars from crashing into an errant mountain or building. Locking on to opponents and taking...

Game InformerGame Informer·April 20, 2015
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The life of a dungeon lord isn’t easy – you have a legion of snotlings complaining about their wages, lazy orcs getting drunk off the dwindling beer supply, and your mana reserve is dangerously low. The do-gooders above ground are upset at your subterranean digging and delving, and they keep...

Game InformerGame Informer·April 20, 2015
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Laughter of the mad surrounds you as the blood moon rises over the top of a damned city. You tighten your grip on the controller and your stress level rises as a terrifying visage approaches in the distance, unearthly aberrations sprouting from its squirming limbs. Soon the laughter of the...

Game InformerGame Informer·March 23, 2015
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Homeworld is fondly remembered as one of the frontrunners of the real-time strategy genre, and allowed players to engage with the RTS in fascinating 3D space for the first time. While we may still be hungry for a new title in the series, this remaster does plenty to whet the...

Game InformerGame Informer·March 3, 2015
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Total War: Attila doesn’t reinvent the wheel – or the aqueduct. Instead, it capitalizes on the franchise’s longstanding strong points with engaging combat and plenty of decision-making at the civic level as you manage an enormous empire. Several different modes are available, including a few different ways to play the...

Game InformerGame Informer·February 17, 2015
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In Hand of Fate, you use a constantly growing deck of cards to form the very dungeons that you move through. You challenge increasingly difficult bosses, and seek to defeat the ominous dealer. Although Hand of Fate hinges on cards, it’s not a card game; it’s a roguelike action/RPG, and...

Game InformerGame Informer·February 16, 2015
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After years of dormancy, space combat titles are flying back into the limelight. Wing Commander’s Chris Roberts is heading up Star Citizen, Eve Valkyrie is the dogfighting wingman for the Eve Online, and No Man’s Sky is poised to pave the way for a procedurally generated universe-exploring experience. All of...

Game InformerGame Informer·January 5, 2015
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This War of Mine places the player in an unfamiliar role in the war game, controlling a small team of survivors in a war-ravaged cityscape. You don’t assume the role of a fearless commando in first-person, or manage troops in a real-time strategy setting; the goal here is simply survival...

Game InformerGame Informer·December 2, 2014
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Legend of Grimrock II is a meatier, more involved version of the first title from Almost Human Studios, and it succeeds at offering a customizable, nostalgia-laden quest through a number of interesting dungeons with swarms of enemies and puzzles. Like the first title, it attempts to bring a fresh perspective...

Game InformerGame Informer·November 12, 2014
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If you’ve played From Software’s Souls series, you’re at an excellent starting point for Deck13 Interactive and CI Games' Lords of the Fallen. It uses almost the exact same combat system, with blocking, swinging, encumbrance, and all of the other aspects that make Souls’ action great. While From Software provided...

Game InformerGame Informer·October 27, 2014
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After your life is destroyed and you are left for dead by the malicious Count Shax, a sorcerer named Roth teaches you the ways of powerful magic and gives you the tools to seek your revenge. The setup is as cliché as it gets, but luckily there’s plenty of interesting...

Game InformerGame Informer·August 25, 2014
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Dark Souls II begins its major downloadable offerings with The Crown of the Sunken King, the first installment in a trilogy of DLC for From Software’s action/RPG. It provides 4-6 hours of additional content deep below the Black Gulch, giving players three new areas to explore. These new surroundings make...

Game InformerGame Informer·July 22, 2014
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