Atomfall
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Previews

Atomfall Previews

Check out Atomfall previews from Critics around the web.

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Rebellion's Atomfall is not Fallout but it scratches the itch with a ton of mystery, coherent systems, and excellent location.

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There’s enough here that the larger plot has a pretty big pull, so it’ll be interesting to see if Atomfall’s gameplay can stay its course for the full length of the story. From the small demo we played the world seems large, and as we’ve only barely scratched the surface, hopefully the full game can continue to scratch that particular New Vegas itch.

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Atomfall is a player-led survival action game that wants you to engage with all its systems. The Leads system is filled with potential, allowing you to explore, and discover, the countryside at your pace in whichever way you desire. In this early look at the game, we can’t wait to see how this all unfolds.

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What kept me going through my run was the promise of something else waiting for me. If Atomfall can deliver on this promise, then all of these mechanics could come together to create something gritty and beautiful.

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I greatly enjoyed my time with Atomfall with only a couple of qualms. The exploration really shined in particular, as the game is packed with little nooks and crannies that can often lead to bigger adventures.

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This is a promising survival-action game, with all the features you’d expect of the genre, such as crafting and RPG elements that allow you to develop your character to suit your playstyle. But thanks to its unique premise, thrilling combat, and sheer willingness to let players carve their own way through its world, I’m excited about what’s to come.

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I came out of my time with Atomfall with an awful lot of questions for the whole mystery surrounding Windscale and entrapping the local population, but also a ton of answers for what this game actually is. I’ve honestly no idea which way I’ll lean while wending my way through the full narrative, but I enjoy the feel of this world that Rebellion has crafted, the late 50s / early 60s style of the world and its inhabitants, and the leanings of the gameplay and combat.

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From an abandoned bunker on the outskirts of Wyndham Village to a creepy sewage plant, my best moments in Atomfall happened purely by accident. Some accidents – like attacking non-hostile NPCs – can be offset by toggling on full-body highlights, but I quickly grew fond of Atomfall's particular brand of survival game friction and how it's shaping up to be a very different kind of open world game.

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Weirdly, after playing Atomfall for an hour, I find myself feeling more cautious than excited. There’s definitely something here—the setting is fantastic, the combat has potential, and there are glimpses of interesting storytelling. But there are also some major concerns, particularly with mission tracking, weapon clarity, and potentially unfair difficulty scaling.

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It's not the new Fallout, it's not the new Dishonored, and it's not the new Sniper Elite. Atomfall is an entirely new beast, and one that I cannot wait to immerse myself in fully.

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I was only in Atomfall's world for an hour and a half, but I felt like I saw more in those ninety minutes than I would do in many other games.

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In the 90 minutes we got to play, uncovering new leads to chase was the clear highlight as we found fresh characters to pick the brains of and locations our map was missing. It was a thoroughly enjoyable process, which when drawn out over the course of a full game full of dead ends and story reveals, appears primed to result in one of 2025's narrative highlights.

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With its attention to time, place, and some creative leaps in imagination, Rebellion has created one of the more intriguing games I’ve played in a while.

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ShackNews
Mar 7, 2025

Atomfall absolutely feels like something Rebellion made. You can feel it in the freedom of approach to its story, the breadth of opportunities for discovery and side-tasks, and the challenge of only facing down what you can overcome and avoiding biting off more than you can chew.

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From my time with Atomfall, it’s evident that Rebellion is cooking up a familiar post-apocalyptic concoction that still manages to feel fresh and carve out its own identity.

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I had nothing but a good time with Atomfall. I love the pacing of the game, which is fairly slow but can quickly turn on its head when you get into a fight. It’s designed for the player to prioritise stealth and subterfuge over bold-faced combat, which is a refreshing change from the games I’m used to playing of late.

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While I’ll need to reserve final judgment until I’ve been able to play the game over a longer period, at this stage, Atomfall has certainly captured my attention. If it can mix a compelling story, rewarding exploration and missions that can be completed in numerous different ways across a longer campaign, it could become one of this year’s most pleasant surprises.

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VG247
Mar 7, 2025

Rebellion has managed to pack in enough storytelling depth to really deliver on the potential Atomfall’s world and premise drip with.

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I wouldn’t have named the Lake District as an obvious setting for a Far Cry-style shooter, but now it’s here, I’m down for it.

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Quirky characters, an intriguing mystery, and a unique landscape to explore. It’s already started to scratch my Fallout itch, even after only an hour.

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Atomfall really does feel different. It’s taken clear inspiration from Bethesda RPGs, but also from 1960s English speculative fiction, blending these reference points into something balanced but new.

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While it shares similarities with Fallout and S.T.A.L.K.E.R, it seems to be carving its own path just as successfully.

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Atomfall seems like a big swing for Rebellion. While it borrows bits and pieces from its previous games, it feels like a genuine attempt for the team to step outside of its comfort zone and deliver something different.

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I’ll always love an RPG like Avowed that executes genre conventions at their best, but games like Atomfall that test the waters of what an RPG can excite me just as much.

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MMORPG
Mar 7, 2025

My time with Atomfall ended similarly to how it began: with an immense amount of panic.

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Atomfall’s got an interesting premise, a thoughtful gameplay loop, and a lot of choices. It rewards you for being thoughtful and taking chances but never loses the sense of mystery and weirdness that makes finding the next thing or answering that phone compelling.

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