Call of Duty: Ghosts Reviews
Check out Call of Duty: Ghosts Review Scores from trusted Critics below. With 17 reviews on CriticDB, Call of Duty: Ghosts has a score of:
But one of the biggest changes for online would have to be the character customisation. For years gamers have wanted to make their own soldier and now they can, even having the choice of playing as a female avatar for the very first time in the series.?Extinction mode is probably my favourite bit about Ghosts. Similar to BO2 zombies in the sense it’s a wave based game, the action builds up much quicker and gets harder in a much more progressive way. Moving your way through an alien infested town to set off a nuke then run back to the evac, I’ve only been able to make it back just once with a group of mates. The different breeds of aliens, the somewhat strange attachment system, even levelling up, it’s just a lot of fun you can have with mates.
This game was played on the Wii U.
“Although it follows the same formula, ‘Call of Duty: Ghosts’ offers a few refreshing changes.”
Let slip the dogs of war.
No summary available
No summary available
Call of Duty is once again, Call of Duty. From that sentence alone you’re likely to know whether there’s anything here for you or not. The series has become this behemoth blockbuster that somehow has nearly as many people that despise its existence as it has die-hard fans. To some, the proposition of “on-rails” first-person shooting is too limited, but to others, it’s the perfect outlet to turn off your brain and let this rollercoaster take you for a ride. Call of Duty: Ghosts is a finely-tuned game that offers loads of quality entertainment for those interested, it just isn't reinventing the wheel.
Just as the sun rises in the east and sets in the west, you can always rely on a new Call of Duty game each and every year. Naturally this year is no different. It's Call of Duty time once again, and this year Infinity Ward has brought a dog along for the ride. Call of Duty: Ghosts, like Black Ops II before it, is a shooter that's stuffed to the gills with content. So much content that you probably won't know where to start. All of it involves shooting things with various projectiles, so whic...
With the Modern Warfare trilogy laid to rest, Call of Duty: Ghosts marks a new chapter for the world’s favourite first-person shooter. It certainly talks a good game – promising further refinements to the series’ winning multiplayer action, including maps with destructible environments, whizzy new game modes and more customisation options for your virtual soldiers. But are these promises mere apparitions?
So, while the game looks the best Call of Duty ever has, it also carries too many flaws to make it a must-have title for next-gen console owners, or casual Call of Duty fans for that matter. Die-hards will still log countless hours, but long-time detractors will finally have new ground from which to criticize the franchise.
Ghosts fails to stand up to its competition with a lackluster campaign, lousy graphics and the same old multiplayer.
An addictive multiplayer and an improvement in gameplay mechanics are the only support structures keeping the series up high.
Contrary to the old saying, you can teach an old dog new tricks. Black Ops II demonstrated that with style. Ghosts, however, is a dog that simply doesn’t want to change. It knows what it is, and sticks with it. It would be a respectable endeavor, if it didn’t lead to such an underwhelming and predictable little product. What a sleepy, sleepy dog.
Call of Duty: Ghosts does a good job on all accounts. The single player eventually goes in a direction which I liked and enjoyed, while the multiplayer holds onto what it does best, with a few tweaks to the formula. It even manages to straddle the generational divide quite well, even though the current machines suffer badly in comparison.
If you’ve come to love Call of Duty over the years, this game delivers what you are accustomed to. If you’ve been put off by it in the past, Ghosts probably isn’t going to reel you back in.
As I looked over Activision’s ‘Destiny’ and ‘Call of Duty: Ghosts’ booths at E3 this year one thing jumped out and slapped me in the face: Destiny hauled in a crap load of E3 awards while Ghosts had none. Not one award at E3. Okay, maybe one award for “best use of a dog in a game”, but when it comes to somewhat meaningful awards Ghosts was goose egged at the show. How could this be? How could a billion dollar franchise get shut out like this? This was puzzling as I found the Ghosts demo impressive with some of those fancy next generation Call of Duty visuals on display. Yet everyone seemed ‘meh’ about the game and perhaps even mocking it. A @CallofDutyDog Twitter account even surfaced. Sure it was pretty funny at the time but it also touched on that undercurrent of negativity which has followed the franchise over the past few years. Despite this, the series continues to break sales records year after year. Call of Duty is a household name, it has a massive fan base and it is a fabric of our culture. So where does the franchise go from here? Well a new storyline, new characters, some new modes and a “new” Call of Duty engine is a good start.
For a multiplayer shooter, framerate consistency is paramount. Given its relative visual parity with the PS4 release, Call of Duty: Ghosts is a more playable, slightly superior (albeit disappointing) game on Xbox One.