
Rating
Card Hunter
Welcome, bold adventurer! Card Hunter is an online collectible card game which blends together card play, deck building, tactical combat and fantasy role-playing in a way you've never seen before. Grab your cards, miniatures, dice and snacks, then journey to a new world of adventure on the tabletop of your Game Master, Gary.
Details
- Released
- September 11, 2013
- Developer
- Blue Manchu
- Publisher
- Blue Manchu
- Platforms
- PC
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Card Hunter Reviews
Professional reviews from gaming critics
Card Hunter, a tabletop RPG meets collectible card game (of sorts), takes it back to the old school with more flair than the Fresh Prince of Bel Air.
If you’ve ever spent an evening huddled around a table telling tales of crypts and wyverns, I highly recommend that you give Card Hunter a shot. Even if you eventually hit a paywall, you’ll have a ton of fun, and may even recall some of your fondest role-paying memories in the process.
The tutorial does a good job of walking you through the basics, all while retaining that group of buddies around the tabletop feeling. Considering that this is a free-to-play game, and a browser game to boot, it would be easy to sell Card Hunter short. Heck, even the name feels a little generic. Do not be fooled however, because this game is a real treat, and given the price there is no reason not to try it and out see it for yourself.
If you’re feeling like a change of pace, Card Hunter also features co-op and competitive multiplayer modes. Co-op is the best way to experience the campaign, playing alongside two friends to capture the tabletop team spirit, but the campaign is nevertheless still enjoyable if you do choose to play it solo. The multiplayer game is also a solid addition that tests your mettle, but it doesn’t quite capture the fun of co-op, nor have the range in opponents that the campaign prides itself on. Card Hunter, then, is a mixed bag, but one with primarily good loot. It may not be the epic quest you’re se...
Clearly changing everything now would outrage its existent community, but I do wish its Steam relaunch had pared things back to a more traditional base+expansions model. All the loot-buying stuff is disconcerting, even if ability rather than gear is broadly what wins the day. Card Hunter's in an awkward halfway house between traditional and free-to-play, and while I'm an old man and change is terrifying etc etc, I do think going wholesale for the former would have been a better fit for it. Still, whatever brings success, whatever keeps it alive, whatever creates a situation whereby I can drop ...