
Clair Obscur: Expedition 33 Previews
Check out Clair Obscur: Expedition 33 previews from Critics around the web.

Clair Obscur: Expedition 33 is more than just a modernization of classic RPG styles. It’s an embrace of the past and charting a unique future.
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Sandfall Interactive is a new studio, but you’d never know this was their first game from playing it. Surprise. Conviction. Curiosity. Clair Obscur: Expedition 33 nails all three. It had my interest before I played it; now it has my undivided attention. If Sandfall can stick the landing, they’ll have put together something remarkable.
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Everything I experienced during my short two hours with Clair Obscur: Expedition 33 would have impressed me had it come from a long-established studio. The fact that this is a debut release from a new studio makes it all the more remarkable. I have all my fingers and toes crossed that Sandfall Interactive can maintain that same "WOW!" factor throughout the full game.
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It's this combat that still makes me excited for Clair Obscur: Expedition 33, but please for the love of all that's holy, I'm going to need a goddamn map if I'm ever going to be as thrilled by the exploration side of the game. Just like the ever-present 33-painted pillar on the horizon, I can clearly see the brilliance lying at the heart of this game.
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Clair Obscur: Expedition 33 is showing all the right things leading into release. Sandfall is crafting a world that looks like it can stand toe-to-toe with the biggest blockbuster games out there
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Clair Obscur might not quite be the exact flavor of turn-based AAA RPG I've been longing for, but after a few hours getting to grips with its battle systems, I've fallen with its combat regardless. If the game's world and story can make good on the promise teased by its early hours, RPG fans are in for something truly special.
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Active combat and a world that you want to learn everything about are two of the highlights, but each element that is a small part of the larger whole is enticing and just complex enough that you want to see how it evolves over time. Clair Obscur: Expedition 33 has all the makings of a Game of the Year contender; it's strikingly beautiful, packs an intriguing story, and is a ton of fun to play.
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I want to like Clair Obscur a lot more than I actually do. It ticks a lot of boxes, but I'm just not vibing with it. Three hours ain't much, though, so I'm holding out hope that the combat will eventually click, as there's some great potential here.
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While borrowing design ideas and reinterpreting gameplay mechanics is something many are capable of doing successfully, being able to capture the vibe of a game that existed at a certain place and time is so unlikely that it verges on impossible. And yet, Expedition 33 looks to be doing that. But the game it could be isn't one trying to find itself; it's one that wants to show you what its genre has become. And that's potential worth keeping an eye on.
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Expedition 33 is composed of beautiful contradictions: It’s a JRPG but it comes from a Western studio. It’s a fantasy RPG built outside the restrictions of Dungeons & Dragons rulesets. It’s an indie game that looks, sounds and feels AAA. Most of all, Expedition 33 is refreshing.
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Clair Obscur: Expedition 33 has all the makings of a modern turn-based classic. After playing a few hours of Sandfall Interactive’s dark fantasy RPG, I can say that Expedition 33 grasps the melodrama of modern Final Fantasy and marries it with the tactical turn-based combat fans of that series have been craving a return to for decades.
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And it has such a distinctive feel, mixing impressionistic fantasy with an underlying Gothic influence, that even if its storyline flounders there should still be plenty left to impress. Clair Obscur seems strange and unpredictable and that is very much a good thing and so, especially after this hands-on preview, we very much look forward to playing the full game.
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Even having scratched the mere surface of the full experience, Clair Obscur: Expedition 33 already seems like one of the most uniquely original experiences I’ve played this generation, if not in the last decade. I can’t wait to see where the full journey leads, and how it’ll test my reflexes and break my heart along the way.
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Coupled with one of the most breathtaking worlds I have ever seen with lands as strange as they are beautiful, Clair Obscur: Expedition 33 completely pulled me in. And now, I can’t wait to see more of its characters, story, and combat, which is set to be even more comprehensive in the full release.
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When combined with the already fantastic mix of snappy combat, ear-pleasing soundtrack, beautiful visuals, and fascinating dark story, this whole first course of Sandfall Interactive’s debut game is making for a unique experience everyone should be keeping an eye on.
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Truthfully, I could fill three more articles with everything I adored about my (unfortunately) limited time with Clair Obscur Expedition 33. This will be my Final Fantasy 7. The weird, impactful, content-rich turn-based RPG royalty I’ll yammer on and on about for years to come. We’re looking at a generational hit that will inspire future game developers and players alike. “When One Falls, We Continue.”
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There is a ton more to this game than I thought when we first saw it. The world map, gear system, and seeming length of things has me excited for its late April release.
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Everything I experienced during my short two hours with Clair Obscur: Expedition 33 would have impressed me had it come from a long-established studio. The fact that this is a debut release from a new studio makes it all the more remarkable.
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So far, Clair Obscur: Expedition 33 is shaping up to be a memorable time. The game feels old school and brand new at the same time. Despite all the recognizable inspirations, the demo left me with a very strong impression, with the different gameplay systems involved harmonizing to make a very crunchy and flexible experience.
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Overall, Clair Obscur: Expedition 33 has done nothing but impress me. The story, characters, world, and combat have all got me hooked, and it’s become one of my most anticipated games.
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After four hours with Clair Obscur I am now aggressively optimistic about the full experience. Sandfall is taking a cherished formula and moulding it around the studio's budding identity. The unique touches added to combat and exploration elevate the entire experience, and I hope this ambition is able to reach its full potential when it arrives this April.
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