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Control: AWE
The Bureau studied its most dangerous Altered World Events in this lost sector. The records were sealed, the objects contained, and their powers abandoned. Now, the sector is breached and the objects are loose… AWE brings new story content and side missions as well as new weapons and mods to the world of Control.
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Control: AWE Reviews
Professional reviews from gaming critics
AWE builds on the best parts of Control to deliver a gorgeous and terrifying survival horror experience.
AWE is great as an Alan Wake fan, good as a Control fan, and all you could want in terms of getting excited for what is next with Remedy and their connected universe. Hearing Porretta narrate in Wake’s voice is priceless, and while the light mechanic from Alan Wake is surface level-adapted, its fiction being integrated into Control is really where anyone's attention should be, and it excels in that regard. AWE is another fine addition to Control and includes all the factors that make it great, and serves as another finger pointing towards the mysterious future of Remedy and their work.
The AWE expansion is a fantastic addition to the Control base game. Everything about it is just that shade better than the original content. It delivers a horror experience that is a step above, a new weapon that offers something really unique, and a final showdown that is bigger and badder than anything you've done in this game yet. It's a few more hours of a good game, that this time around takes a slight step forward to be even better.
The AWE DLC for Control is a great little piece of content that ties into the Alan Wake mythos. If you enjoyed Control and want more, be sure to pick it up.
When the issues of a game are rolled and stomped by its greatness, then it’s something to invest on if you have some spare time.
Control's AWE expansion brings Alan Wake to the Oldest House but not in the way you think. Read our review.
AWE had a lot of potential and I'm sad to say that it's mostly wasted here. Most of what it offers is exactly the same as what players have experienced before and I found the new stuff to be equal parts obnoxious and tedious.
Perhaps I expected too much from what is meant to signify the grand merger of Remedy’s properties. The lore convinced me that Alan Wake had a bigger part to play. After AWE, that all seems like an afterthought. Nothing about what Faden is doing seems to be playing into a greater narrative. Wake only shows himself in cryptic visions, and he’s detached from the events taking place at the Bureau. Everything is just more Control, bundled separately to give the impression that it’s anything but. Alan Wake’s physical insertion into Control isn’t methodical. AWE is just a tacked-on side mission that ...