
Rating
Evertried
Evertried is an isometric, tactical rogue-lite where the player ascends a mysterious tower in the afterlife using their wits, strategy and positioning in turn-based combat. Make clever use of attacks, movement, skills and hazards to clear floors of enemies and advance higher toward your destiny.
Details
- Released
- October 20, 2021
- Developer
- Lunic Games
- Genres
- Action · Strategy · Turn-based strategy (TBS) · Tactical · Indie
- Publisher
- DANGEN Entertainment
Player pulse
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Evertried Reviews
Professional reviews from gaming critics
Despite its difficulty, Evertried is almost faultless in what it attempts to achieve. The gameplay is tight, the music and visuals are both fresh and nostalgic, and the roguelike tower aspect and difficulty will have you coming back for “just one more run” until you ascend to the top. And even when you do, this game will have you coming back for more as you attempt to better previous scores and times.
If we were to name any complaint, it’s that the core gameplay in Evertried can feel a little stale after extended sessions. Skills and traps mix up the way you play somewhat, but you’re ultimately still confined to pressing one of four directions for the whole game, which gets a little samey given enough time. Still, we’d give this one a recommendation; there’s lots of replayability, the concept of its gameplay is something we haven’t seen before, and (most importantly) it’s fun.
Games that reward practice and careful strategy in order to progress can be quite a treat and with that in mind, here's Evertried.
Evertried kicks off by explaining to you what’s going on. It’s a very short introduction that intends to get you straight in immediately. You play as a lost
With more time in the oven or expansions, I can see Evertried becoming a much more exciting adventure. As it stands right now, it’s too simple to be called a serious game, but it’s also too cutthroat and challenging to be called a casual game. The systems aren’t clear, information seems almost hidden, and the game just isn’t deep enough to make me want to jump back in after a loss, which is absolutely essential in any roguelike or roguelite. I found some enjoyment in Evertried, and I want to love this game for all its charm and originality, but I quickly tired of it.