

Rating
Fatal Frame: Mask of the Lunar Eclipse
When the protagonists were children, they visited the isolated island of "Rogetsu Isle" to celebrate the Rogetsu Festival. In the midst of the celebrations, they suddenly disappeared. The game begins when the girls decide to go back and visit the island again in search of their lost memories of that day. Attempt to repel encroaching ghosts, relyin...
Details
- Released
- March 8, 2023
- Developer
- Koei Tecmo Games
- Publisher
- Koei Tecmo Games
Similar Games
Fatal Frame: Mask of the Lunar Eclipse Reviews
Professional reviews from gaming critics
Fatal Frame: Mask of the Lunar Eclipse combines its limited controls with a haunting atmosphere to create a great Japanese survival horror game that still shows its age from time to time.
A group of children mysteriously disappeared during a festival on Rogetsu Isle. Although they were found, they had lost their memories. Now they have returned to the island as teenagers. The girls rely on the Camera Obscura, a camera with the power to capture and seal away unthinkable horrors, and the faint beam of their flashlight while exploring various locations and fending off the ghosts that attack them as they attempt to discover the truth of their haunting past. Switch version reviewed.
Fatal Frame: Mask Of The Lunar Eclipse is a remaster of the 2008 Wii horror/adventure game that takes place a decade after five girls mysteriously disappeared at a festival on Rōgetsu Isle, an island in southern Japan.
We tell you, it's a good game! It's not average! It might have some problems here and there, but you must admit it is a "Good" game.
It always feels like an event when a game is finally localised and makes its way here to the West. That becomes even an bigger spectacle when it’s that of a beloved cult horror series. Project Zero: Mask of the Lunar Eclipse is here, fresh on current-gen consoles and playable outside of fan translations. On offer is an eerie time, filled with plenty of scares, Japanese folklore to immerse yourself in and picture-taking goodness. After spending some time in its haunted hallways, it’s as c...
It’s odd to think it's taken 15 years for Project Zero: Mask of the Lunar Eclipse to make its way from Japan to Western shores. Initially released for the
With that mitigating the danger, it’s to the game’s credit that the atmosphere still manages to build up a sense of dread and unease. The story is unsettling and worth playing the game for, and the game’s visual presentation and audio design are excellent. Aside from a delay every time you open a new door, I didn’t notice any performance problems. It also has some nice quality-of-life features, like an auto-save when you approach a save point so you don’t have to open the save menu every time. When you finish the game, you unlock some additional features, such as a mission mode if you really l...
Fatal Frame: Mask of the Lunar Eclipse has cleaned-up visuals, effective Camera Obscura gameplay, and more. Read the complete review.
If Mask of the Lunar Eclipse has the same success found with Maiden of Black Water's port to modern platforms, then remasters of other Fatal Frame games or even a new game would have a better chance of being released. There is a lot of potential for renewed interest in the franchise, and despite gripes to be had with Mask of the Lunar Eclipse's remaster, the game itself still holds up as a solid horror game.
The Fatal Frame that time forgot finally gets its time in the spotlight, showcasing just enough of the legacy’s qualities, alongside being a perfect introduction to the series itself.
It’s a shame that Koei-Tecmo decided to trot out these latter-day Fatal Frames instead of the older ones, because at a time when there’s a bit of an old-school fixed-camera horror renaissance (see: The Medium, Tormented Souls, The Hotel), the original trilogy would fit right into the current zeitgeist. It’s just frustrating that whether we see those (or a full-on successor) could be predicated on the success of a game that has spectral shades of the series at its best. It’s a ghostly echo of some of the best horror out there, which I desperately hope returns one day to haunt us again.
The most egregious tension killer for me was the game’s lack of direction. Often, I’d find myself finishing a task or starting a level with no clues on where to go or what to do next. It seems like the game wants you to explore until you stumble onto a ghost or check every room for new encounters or changes. Also, the map doesn’t distinguish between locked doors, unlocked doors, and doors you can’t currently interact with. So if you have an unlabeled key, you may have to try literally every door on a map to know which it goes to.