Rating
Left Alive
Left Alive is a brand-new survival action shooter released on the PlayStation4 computer entertainment system and STEAM in 2019. Veteran developers, Toshifumi Nabeshima (director, Armored Core series), Yoji Shinkawa (character designer, METAL GEAR series), and Takayuki Yanase (mech designer, Ghost in the Shell: Arise, Mobile Suit Gundam 00, Xenobla...
Release Date
Developer
Publisher
Genres
Platforms
Similar Games
Don't see a recommendation that should be here? Add it!
Left Alive Reviews
Professional reviews from gaming critics
Left Alive is a third-person stealth survival shooter game by Square Enix that is set in the Front Mission universe. We have recently played the game on PS4 and the experience was pretty disappointing. Here is our review of the game.
Square Enix has had a strange time lately, often finding itself under scrutiny due to its development troubles over on the Japanese side, and some equally weird stuff happening with its western properties. That said, it’s easy to forget Square Enix has a long history of experimentation, although its smaller fare used to quietly slide in-between more frequent, AAA-level content. Now, Left Alive, a strange, stealth/survival action game set in the Front Mission universe, is dropping at a time when Square Enix doesn’t really have anything else going on, landing directly under the spotlight. While ...
In the end, Left Alive remains a muddled mess of things that could have been. It feels as though it was rushed in every conceivable way. While it's certainly playable and even interesting in certain places throughout the game, it utterly fails at being a polished title with a compelling enough campaign to warrant a complete playthrough – unless you're reviewing it, of course. Throughout it all, I was never angry at the game for being little more than a haphazard, slapdash creation, but more disappointed. Front Mission is a fantastic series with a lot to give. We haven't heard from it in quite ...
You’ll be left out with a “meh” after finishing the game. What game did we just play?
I enjoy high-tension military thrillers and stealth games, but Left Alive falls flat in every way that it attempts to stand out. Its story of surviving a technologically advanced invasion has some interesting ideas but is delivered with limp dialogue and voice acting from annoying characters. Worse, every concept introduced to its gameplay – stealth, action, crafting, and Wanzer combat – comes awash with bad ideas and uneven execution that make it feel difficult for all the wrong reasons, including bullet-sponge enemies and wildly inconsistent AI. The crafting is an interesting idea but is clu...
I don't have much else to say about Left Alive. If you're feeling up to buying it -- why? I'd stay as far away from Left Alive as possible. For all of you hardcore Front Mission fans hoping for a proper sequel in the series, you can bury those hopes and dreams. With a team consisting of so much talent behind it, I truly wonder what went wrong with Left Alive. I love Square Enix games to death typically but this is frankly unacceptable...and it's $60.
Left Alive is a shoddily assembled mess with no real redeeming features. Its broken AI and glaring technical issues only serve to highlight the poor game design on display.
As it is though, Left Alive is simply not worth your time or money. It has a fairly interesting story to unravel, but only the most patient and persistent of players will be able to enjoy it, even if they pop the difficulty down to its lowest level. It may look okay once its textures have finally loaded in, but Left Alive feels old in most regards. It’s clunky and awkward and mostly ignores the advances that games have made in the last 10 years or so. Imagine what a below-average PS2 stealth game would feel like if you played it today. That’s Left Alive. And the gameplay suffocates anything th...
Square Enix’s Left Alive is a stealth-survival game where the stealth gameplay barely seems to work and the survival mechanics hardly ever seem to matter. Often the beginning of a level in this “stealth” game will have a reminder (delivered through cutscene dialogue) that advises the player to avoid open conflict with enemies and instead sneak past them yet there are multiple mandatory combat segments throughout the game.
Even with its exhaustive, laundry list of issues, it's telling when a broken game of this magnitude still manages to rustle up some semblance of potential. But that's perhaps why the end result of Left Alive is as depressing as it is and why the disappointment in its execution is matched (colossally so) only by the frustration in its perceived notion of competency. Left Alive is as close to as abysmal a delivery as you can get without denoting it as some utter failure through-and-through, primarily due to the most minuscule of good intentions and half-baked ideas that litter its mostly generic...
Left Alive falls short in many areas. What could of been an interesting title ends up being one you best avoid.
Left Alive is an ambitious new development from Square Enix. Unfortunately, that ambition is squandered. The gameplay is dreadful, the enemy AI is broken, and the visuals are bland as all hell. Those issues are complemented by a boring story and a slew of audio and gameplay bugs that simply make Left Alive a failure on all fronts.
