
Rating
Lone Survivor: The Director's Cut
In this original and adult psychological survival horror, the masked protagonist must escape from a city ravaged by disease, by any means necessary.
Details
- Released
- April 22, 2012
- Developer
- Jasper Byrne
- Genres
- Role-playing (RPG) · Simulator · Adventure · Indie
- Publisher
- Superflat Games, Curve Digital
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Lone Survivor: The Director's Cut Reviews
Professional reviews from gaming critics
Even with its new content and options for alternate endings, Lone Survivor: Director's Cut doesn't really offer enough different experience to justify another purchase if you've played the PC version, unless you're that curious about the new endings. But if you've never experienced this survival horror indie sidescroller before, this is the best way to jump in. The hero's journey seems particularly personal on the Vita in dark rooms, and the Vita's control scheme suits the retro experience implied by the visuals.
Difficult navigation, a cerebral story and unique gameplay make Lone Survivor: The Director’s Cut most suitable for people with a penchant for punishment. Those looking for an action packed jaunt through zombie filled catacombs need not apply.
Lone Survivor: The Director’s Cut is a great game. It has some flaws, but from start to finish you’re pulled into this dystopian experience that makes you want to get to the end to find all the answers. It has multiple endings, which are influenced by your actions throughout the game, so there’s definitely something to bring players back for more. Hopefully we will continue to see this level of quality from indie games for many years to come.
Lone Survivor: The Director’s Cut is the latest indie title to make the jump from the PlayStation 3 to the PlayStation 4, and with great seasonal timing to boot. The question is: is the game’s special brand of horror still capable of sending shivers down your spice on Sony’s next-gen machine?
Lone Survivor feels like a very strong first draft of a game. The story is great. Unfortunately, the game does nothing to help you experience that story. On the contrary, it seems intent on keeping you from experiencing it whenever possible. Sometimes a game doesn't need a lot of complex mechanics. Sometimes a game can just tell a story, be an experience. Lone Survivor gets bogged down trying to add complexity where none is necessary, and it greatly detracts from the experience of playing the game. The story becomes a sub-point to the gameplay, rather than standing on its own.