
5 reviews
N.E.R.O.: Nothing Ever Remains Obscure
N.E.R.O.: Nothing Ever Remains Obscure is a wonderful journey in a world of incredible beauty where a kid is the key to all locks and the night is not as frightening as we all could think. Immerse yourself in a story-driven first-person game featuring puzzles with intuitive controls. The environment is heavily connected to the characters and their...
Details
- Released
- May 14, 2015
- Developer
- Storm in a Teacup
- Publisher
- Storm in a Teacup, SOEDESCO Publishing
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N.E.R.O.: Nothing Ever Remains Obscure Reviews
Professional reviews from gaming critics
Nero is a beautiful contrast between light and dark, love and pain. It’s not a fast-paced game, but rather a reflective, insightful, and emotional experience that is a very different kind of game that what we’re used to. What starts as nothing more than a simple story of a woman and the man she loves, it quickly transforms itself into a heartfelt and wrenching story of a mother and her husband who go through one of the most wrenching, desperate series of emotions that a human being could experience.
N.E.R.O.: Nothing Ever Remains Obscure is another entry into the "walking simulator" genre. In this instance, however, developer Storm in a Teacup has tried to address the constant criticism that these style of games don't actually have any gameplay.
Should you play N.E.R.O. Nothing Ever Remains Obscure? In short, yes. Although I don’t feel as though I connected with the game on the deep emotional level that the developer intended, you might and that could potentially provide you with a fantastic experience. It seems as though this game will affect each player in quite a unique way and that’s one of the main features that makes it worth playing. Due to the fact that the game has some many hidden meanings, I feel as though it depends o...
Trying to do something new, NERO Nothing Ever Remains Obscure will slip into obscurity as it fails to achieve any resonance. Come read our NERO PS4 review.
The story-telling in this game is actually really beautiful, and it’ll always hold a special place in my heart (it’ll also always remind me that a great story doesn’t always really have to have a happy ending. Rather, a great story is when everything said would make sense, and that everything in it would teach you a lesson after the story’s been done). Although some may have a lot more questions as to what happened to this part, of if that part really ended that way, it seems to me that the game has proven its point, and that it succeeded in delivering on what it intended to deliver.