
Rating
Prey
In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. ... See more
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Reviews
Professional reviews from gaming critics

Blaine Smith
Technically the game is very sound. I didn't run into any noticeable frame issues or hard crashes, but I did suffer a few minor hiccups. Playing on the PlayStation 4, I often noticed Morgan would move of his own free will. My controller was sitting atop my desk, but Morgan would be turning or moving in a random direction without any human input. I did test with other hardware but the same problem....

Aaron Main
Prey can be best described as the ultimate hybrid of Resident Evil, Deus Ex, Bioshock and Dead Space, along with its own set of original features that sets it apart from other games.

Chris McMullen
Prey is a game that draws you in the more you play it. If you’ve played the demo and decided it wasn’t for you, it’s worth thinking again, since it really picks up after that initial hour. It’s also absurdly replayable; while you can complete the game in roughly ten hours, I spent over twice that exploring Talos I and I anticipate plunging back in to adopt an entirely different approach. True, it’...

Tyler Fischer
Prey often feels like mash-up of some of the best sci-fi survival horror games of yesteryear and Arkane's previous work. And it is. But it also is a title with some wildly unique ideas, an incredibly thick and unnerving atmosphere, and an exemplary soundtrack.

Neil Bolt
Prey gives you a luxurious sci-fi playground and a great set of tools to use within it. Combat may be underwhelming, and the main story equally so, but the level of immersion on display is still absolutely stellar.

Kevin Harley
Old mandible chops finally banks the feral, stylish showcase it deserves – and Midthunder kills as its quick-witted foe.

Dan Stapleton
Prey’s curious alternate-history universe, intriguing sidequests, hidden threats, and detailed environmental storytelling make Talos I a joy to explore. The unsettling sense of paranoia that comes from knowing any object could turn out to be a hidden enemy gives even the quiet moments a palpable tension. All of that picks up the slack for combat and stealth that doesn’t feel fresh enough to sustai...

Mike Williams
Arkane Studios continues to pay homage to great games of our past.

Brett Makedonski
Funny enough, I leave Prey happy and content with everyone’s story but my own. My version of protagonist Morgan Yu just didn’t turn out how I wanted him to. He couldn’t save everyone I wish he had, he didn’t make all the choices I would’ve liked him to, he didn’t even find the shotgun until much later than he should’ve. And I know it’s all my fault and I regret that. In a perfect world, this would...

Phil Savage
Arkane returns with atmospheric immersive sim Prey. Is it a BioShock beater?

GameCentral
A wasted opportunity to create a modern take on System Shock, with the dull storytelling and action overshadowing the otherwise effective puzzle elements.

Alex Santa Maria
Prey has all the atmosphere in the world but feels held down by its need to conform to what came before, its lack of enemy and weapon variety, and its refusal to let players choose their own path.