Prey
81 /100
Based on 18 reviews

Prey Reviews

Check out Prey Review Scores from trusted Critics below. With 18 reviews on CriticDB, Prey has a score of:

81

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GamesRadar
August 3, 2022

Old mandible chops finally banks the feral, stylish showcase it deserves – and Midthunder kills as its quick-witted foe.

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Prey gets a lot of things right, but it has a few technical hiccups and some balance issues that keep it from being a truly stellar experience. Let's hope we see some improvements in the next Prey.

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RPGSite
May 19, 2017
8/10

Arkane offers a strong reboot to the lapsed IP that is both mechanically and narratively refreshing.

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Funny enough, I leave Prey happy and content with everyone’s story but my own. My version of protagonist Morgan Yu just didn’t turn out how I wanted him to. He couldn’t save everyone I wish he had, he didn’t make all the choices I would’ve liked him to, he didn’t even find the shotgun until much later than he should’ve. And I know it’s all my fault and I regret that. In a perfect world, this would’ve all gone different; but, it’s evident early on in Prey that things are far from perfect in this world. I can only hope...

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IGN
May 13, 2017
8/10

Prey’s curious alternate-history universe, intriguing sidequests, hidden threats, and detailed environmental storytelling make Talos I a joy to explore. The unsettling sense of paranoia that comes from knowing any object could turn out to be a hidden enemy gives even the quiet moments a palpable tension. All of that picks up the slack for combat and stealth that doesn’t feel fresh enough to sustain it throughout what can be a long game.

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GameSpace
May 12, 2017
8.7/10

In the end, Prey is a really, really good game. I’d even venture that it’s borderline great. While I can and will ding it a bit for the annoyance of repetitive returns to previous locations and for the overly annoying mimics (particularly from an aural standpoint), there is so much to like, so much to discover, so much to learn that I would put Prey up there as one of the best games of the year so far and that’s some pretty impressive company.

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9/10

Prey is a game that draws you in the more you play it. If you’ve played the demo and decided it wasn’t for you, it’s worth thinking again, since it really picks up after that initial hour. It’s also absurdly replayable; while you can complete the game in roughly ten hours, I spent over twice that exploring Talos I and I anticipate plunging back in to adopt an entirely different approach. True, it’s no more a “re-imagining” of the original Prey (released in 2006) than Breaking Bad is a re-imagining of Sesame Street; but at the end of the day...

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Prey gives you a luxurious sci-fi playground and a great set of tools to use within it. Combat may be underwhelming, and the main story equally so, but the level of immersion on display is still absolutely stellar.

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8/10

Writing over our memories of the Prey that preceded it, Arkane Studios’ game is something new and yet strikingly familiar. There’s a great deal of kinship to the likes of Bioshock, Half-Life and other classic games, but it’s also broader and more expansive in what it tries to do. Regardless of its flaws and similarities, Prey manages to be an enthralling science fiction adventure.

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79/100

Arkane returns with atmospheric immersive sim Prey. Is it a BioShock beater?

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8.5/10

Prey often feels like mash-up of some of the best sci-fi survival horror games of yesteryear and Arkane's previous work. And it is. But it also is a title with some wildly unique ideas, an incredibly thick and unnerving atmosphere, and an exemplary soundtrack.

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9/10

Prey can be best described as the ultimate hybrid of Resident Evil, Deus Ex, Bioshock and Dead Space, along with its own set of original features that sets it apart from other games.

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VG247
May 8, 2017

Arkane Studios continues to pay homage to great games of our past.

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5.5/10

Prey has all the atmosphere in the world but feels held down by its need to conform to what came before, its lack of enemy and weapon variety, and its refusal to let players choose their own path.

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A wasted opportunity to create a modern take on System Shock, with the dull storytelling and action overshadowing the otherwise effective puzzle elements.

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Now imagine that when they’re not only trying to jam tentacles down your throat, but they’re camouflaged as the innocuous-looking office chair you’re sat on, too.

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Technically the game is very sound. I didn't run into any noticeable frame issues or hard crashes, but I did suffer a few minor hiccups. Playing on the PlayStation 4, I often noticed Morgan would move of his own free will. My controller was sitting atop my desk, but Morgan would be turning or moving in a random direction without any human input. I did test with other hardware but the same problem. It was a rare occurrence and something I'd expect to be fixed in the first few patches.

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GameWatcher
October 23, 2006
0/10

The gravity and portal dynamics, they make the game much more enjoyable, they keep you guessing, you never know what to expect.

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