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Voice of Cards: The Isle Dragon Roars
Voice of Cards: The Isle Dragon Roars is an RPG set in a world of swords and sorcery, told entirely through the medium of cards. The story follows a self proclaimed hero as they set off to slay a recently awakened dragon, presented in the manner of a tabletop RPG and playing out through narration from the gamesmaster.
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Voice of Cards: The Isle Dragon Roars Reviews
Professional reviews from gaming critics
Voice of Cards: The Isle Dragon Roars is a quaint game that doesn't bring anything exceptionally new to the genre, but is undeniably charming.
More experienced gamers might bemoan the straightforward gameplay or lack of difficulty, but those who are interested in the charm and humour only need bring their cards to the table in Voice of Cards: The Isle Dragon Roars.
Voice Of Cards isn't so much a card game as it is a JRPG in card game clothing, but its simple, repetitive battle system fails to make much of an impression. Far from being a winning hand, this is sadly one for the discard pile.
Voice of Cards is effectively Baby's First Yoko Taro Game, though its approachable nature does make it a little less satisfying.
Voice of Cards: The Isle Dragon Roars is a strange mix of table top and video games that manages to add something new to the very traditional JRPG genre. It’s a short, cozy experience that doesn’t overstay its welcome while also feeling fully fleshed out.
Yoko Taro, most known for helming the NieR series, is certainly a unique figure in the gaming sphere. Often considered an auteur (something wrought with its own problems itself), entries that this man works on often have a unique style to them. NieR Replicant ver.1.22474487139…, released earlier this year, for example, is something I describe as “by weirdos, for weirdos.” Voice of Cards: The Isle Dragon Roars is a new RPG that he is responsible for both co-writing and creative directin...
Mashing together card games and role-playing games has become a rather common genre in recent years, both in terms of video games and their offline tabletop brethren. Rarely do you see the two mingle more than offering up a player’s abilities and powers from a deck of cards or perhaps an innovative dungeon master using a deck to pull his next encounter or treasure for the adventuring party. More often than not, when I hear that a role-playing game offers card mechanics, I discover that it’s typically just a way to present your combat abilities on a unique UI. That’s not the case with Voice of ...
If you’re looking for an enjoyable RPG with some novel ideas and strong presentation behind it, Voice of Cards can easily eat up a weekend or two. It’s sweet and doesn’t overstay its welcome, even when I wished it would. While those factors aren’t enough for it to match up against the best-in-class competitors, there are many worse ways to spend a cozy fall evening than curled up with Voice of Cards.
It's always interesting to play something unconventional and with that in mind, let me present Voice of Cards: The Isle Dragon Roars.
While the eye-catching art direction and D&D campaign feel make for great initial attention-grabbers, Voice of Cards: The Isle Dragon Roars starts to lose steam during its second half.
The Voice of Cards: The Isle Dragon Roars is not what I expected and ultimately not what I wanted. I was hoping for a card game but a card game it is not. It's a classic RPG, simply presented solely in the medium of cards. But even taken for what it is, it falls too short of the running time of a good RPG, fails to deliver the challenge or strategy to make itself stand out in that genre, and tarnishes and excellent story with characters that struggle to redeem their faults.
Voice of Cards: The Isle Dragon Roars represents the softer side of Yoko Taro & Co. Even though its latter half suffers from a too-simple execution, it has some great ideas to grow upon.