Latest Reviews
I get why there are critics and gamers out there that could not get into Deadly Premonition. However, by the same token this game exposes exactly why game critics and gamers in general need to stop pretending the only way a game can be worth playing is if it is...
– Matt SEditor-in-ChiefFind me on Twitter: @digitallydownldOur Comments and Scoring Policy
– Shaan JContributor Follow me on Twitter @KneehighParkOur Comments and Scoring Policy
There are games on the eShop that offer better value for money than Code of Princess for a fraction of the price. That’s about the best way I can summarise this game’s value; you’re better off buying the three Guild 01 titles from Level-5 (Aero Porter, Crimson Shroud, Liberation Maiden)...
And with that, there isn’t much more to say about Dead Island Riptide. While we might be quick to dismiss games like Assassin’s Creed or Call of Duty as being “more of the same”, Dead Island Riptide takes that mentality to a whole new level. And it’s a shame, since...
– Matt SEditor-in-ChiefFind me on Twitter: @DigitallyDownldOur Comments and Scoring Policy
If you ever thought that games could not tell engaging stories, or if you ever thought that games could not have the narrative density of literature or film, here’s the game you just have to play.
Which brings me back to my original point that I am disappointed with this game. It doesn’t really fulfil what I’m looking for in a game that bears the Sacred franchise. By the same token, unless you’re a fan of the Sacred franchise this game doesn’t really offer anything that...
– Matt SEditor-in-ChiefFind me on Twitter: @DigitallyDownldOur Comments and Scoring Policy
Now if you’ll excuse me, I have more houses to rob, more money to be stolen, and more rage quits to be had.
I just can’t help but shake the feeling that this game was a concession to the fans, rather than the pure artistic vision that Team Ninja had gone with. In fact, I would suggest that these two games deserve to be a case study in the “games as art” debate....
Don’t get me wrong, I love the ideas they had for multiplayer. The whole trading resources thing: great, the achievements: awesome, the collaborative Great Works: brilliant. The lack of a useful format for the multiplayer menu just left a sour taste in my mouth. If you enjoy micro-management and...















