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In the world of Oninaki, death is inevitable, but the aftermath is different. Spirits who are grieved may become shackled to the living world, so everyone tries to approach death with a practical stoicism. However, when playing Oninaki, maintaining that kind of measured neutrality is impossible. This is an action/RPG...

Joe Juba·August 23, 2019
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When everything is a lie, how can you discern the truth? Telling Lies asks you this compelling question as you scour through video clips of dishonest people, and the answers can only be found with your own intuition.

Elise Favis·August 21, 2019
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Rad is a rogue-like taking place in a world that has suffered two apocalypses thanks to mistakes made by The Ancients and additional follow-up mistakes by The Menders (who only made things worse). As a teenager growing up in the post-post-apocalypse, the burden falls on you to explore the procedurally...

Kyle Hilliard·August 16, 2019
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Ion Fury is loud. From its introductory level, packed with hooded transhumanist cultists for you to mow down with your handy revolver, all the way to the epic showdown that marks its end, this is a first-person shooter with no patience for realism or a slow pacing. Ion Fury (formerly...

Javy Gwaltney·August 14, 2019
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Numerous games have explored what happens when insular societies revolve around cult-like personalities, from the Ayn Rand rhetoric of Andrew Ryan in BioShock to the grassroots gospel of Joseph Seed in Far Cry 5. The Church in the Darkness proposes a more grounded, indie perspective on the subject, with procedurally...

Jeff Marchiafava·August 2, 2019
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MachineGames’ mainline Wolfenstein titles have both taken risks, either endearing or repulsing gamers with a focus on challenging, resource-fraught gameplay as well as a narrative that glues together aching emotional trauma with slapstick pulp. Youngblood is a side-story that opts for something different than what’s come before by embracing spongier combat,...

Javy Gwaltney·July 25, 2019
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Many days into your survival campaign, the restless undead await outside your fortifications. It’s okay – you’ve prepared with a slew of stalwart defenses, snipers at the ready, and battlements ready to stave off any attack. The intruders come, banging on the gates, and you repel them all neatly. More...

Daniel Tack·July 23, 2019
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Stranger Things is a well-executed throwback to classic ‘80s nostalgia that follows a group of kids in a small town as they solve world-threatening mysteries and try to grow up at the same time. A 16-bit callback video game is well-suited to tap that same viewership vein. The aesthetic makes...

Kyle Hilliard·July 15, 2019
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The original Dragon Quest Builders took Minecraft to the workbench and bolted on some much-appreciated structure to the building experience. Despite a repetitive formula, it was an enjoyable playground for those of us who enjoy freeform Lego construction but keep the instructions off to the side just in case. Now...

Jeff Cork·July 12, 2019
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In SolSeraph, you are a god. You build cities from nothing, command the elements, and fight off invaders. When the time comes to strike at an evil lair directly, you inhabit a corporeal champion who jumps and slashes through monsters until the threat is eliminated. Then you move on to...

Joe Juba·July 9, 2019
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My Friend Pedro is a game about finding a particular moment. Usually, you’re upside down and falling in slow motion, watching as the bullets from your pistol ricochet off the broad side of a frying pan and zoom toward a foe’s skull. In these instances, Pedro’s systems come together in...

Javy Gwaltney·July 8, 2019
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Mental health is a difficult subject to tackle in games. Achieving a tactful balance between game mechanics and tough themes requires insight, but it can make for a rewarding experience when the two intertwine in meaningful ways. Titles like Celeste and Hellblade: Senua’s Sacrifice illustrate this, and Sea of Solitude...

Elise Favis·July 5, 2019
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