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Game Informer

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You can play Tiny Brains alone, but this puzzle game is built for co-op. You combine the unique powers of four rodents in different ways to move through a lab. You can play by yourself, switching between the rodents, or with up to three other players.

Kyle Hilliard·December 6, 2013
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Playing in a big sandbox is fun, and sandboxes don’t get much bigger than Mars. Super Motherload is all about digging ever deeper down into the ground, and regularly returning to the surface to refuel, sell items, and upgrade your abilities. The repetition of going up and down so many...

Matt Miller·November 22, 2013
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After a three-year absence including two aborted games, EA Sports is finally stepping back onto the hardcourt with NBA Live 14. Over the course of its struggles, EA continued to express its unwavering commitment to the NBA, promising a return to the glory years where Live was a formidable sports franchise. Perhaps that dedication...

Matt Bertz·November 20, 2013
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Note: The main text is from the current-gen review, and the additions from the PlayStation 4 version have been added below.

Matthew Kato·November 18, 2013
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In a new generation of hardware with several multi-platform, cross-generation launch titles, many gamers are struggling to point out exactly how the new hardware unlocks new possibilities — Dead Rising 3 stands as a clear example. The winding city streets are packed sidewalk to sidewalk with more zombies than you...

Tim Turi·November 18, 2013
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With 30 years separating it from the lore of previous Killzone games and new hardware driving it, Shadow Fall is the perfect time to freshen up the series. The original trilogy is frequently discussed more in terms of technology than gameplay – however competent it may be. With this fourth...

Dan Ryckert·November 15, 2013
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One problem that goes along with the launch of a new console is that the biggest games are sometimes months or years away. Resogun attempts to deliver a small game that invites repeated playthroughs and inspires competition while you are waiting for the heavy hitters. Geometry Wars admirably served this...

Kyle Hilliard·November 14, 2013
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Last year’s reboot of the XCOM series was a masterwork. Its deep strategy and intense firefights required careful scheming, but putting a bullet through the last invader’s overgrown skull was one of my favorite moments of 2012. The game was so finely balanced that I thought adding to it would...

Ben Reeves·November 11, 2013
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As someone who originally enlisted in Battlefield 1942, tracking the series' trajectory has been interesting. What originally started as a multiplayer-only hardcore PC shooter has steadily evolved over the last decade to achieve mass success. Along the way, developer DICE has built on its solid foundation of team-focused air, land, and sea battles with impressive new...

Matt Bertz·October 28, 2013
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Halo: Spartan Assault feels like a Halo game, which is no small feat considering it plays very differently from the original first-person shooter that set the genre standard on consoles. As a twin-stick shooter, Spartan Assault has more in common with Robotron and Geometry Wars, but it still hits almost...

Kyle Hilliard·August 7, 2013
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How do you improve a game that has millions of active players, spawned an entire genre, and introduced new words into the gamer vernacular while it was still a mod for a decade-old strategy game? Valve chose not to, instead approaching Dota 2 more like chess. The game itself is...

Adam Biessener·July 16, 2013
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Take two small objects and hold them out in either hand directly in front of your left and right eyes. Now move them both to the center point between your two eyes, like both objects are rotating a quarter turn around an invisible center axis. In your perception, those two...

Matt Miller·April 11, 2012
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