Game Informer
78
Avg Score

Game Informer

Over 30 years celebrating the best of games in print and online.

Online MediaIndependent Media

Latest Reviews

In Telltale's glimpse into the seedy world of Fabletown, we've already seen murders, prostitution, sociopaths, and plenty of corruption. Watching Bigby interact with the Fable community and its growing class divisions serves as a great lead up to where the comics pick up. A Crooked Mile continues to expose the issues of Fabletown's community,...

When certain games release, you find yourself wondering why more developers haven’t done the same thing before. Mercenary Kings is one of those games. While few inherently new ideas are at play in Tribute’s latest project, the combined whole is an impressive effort that mixes classic shooting (inspired by games...

Matt Miller·April 2, 2014
Read

Coffee Stain Studio’s main page for Goat Simulator describes it as “a small, broken, and stupid game.” These aren’t the words I’d typically use to begin a review, but I found them appropriate. The developers’ humorously dismissive statement accurately sums up the wacky, physics-based sandbox, but it doesn't encompass the...

Tim Turi·April 1, 2014
Read

At the end of Infamous 2, Cole MacGrath’s heroics paved the way for a future in which humans and conduits could peacefully coexist. That dream died with him in New Marais. In the years that followed, fear and paranoia swept over the world, forcing the Department of Unified Protection to...

Andrew Reiner·March 20, 2014
Read

World War II was the golden age for aerial warfare. Fighter jets, aircraft carriers, and anti-aircraft guns evolved rapidly, and victory in the sky became as crucial as conquering land and sea. Flying aces emerged from their respective nations, single-handedly gunning down hundreds of enemy planes. Luftrausers is a frantic,...

Tim Turi·March 18, 2014
Read

Dragonfall is an expansion in name, but its characters, story, and approach to gameplay feel more like a sequel. I adored the vibrant storytelling of Shadowrun Returns, set in the magic-drenched streets of Seattle. Dragonfall brings us across the pond to chaotic Berlin, an equally intriguing locale. By investing in...

Matt Miller·March 13, 2014
Read

For years, competitive shooters have struggled to introduce context into a genre centered on brief flashes of action repeated ad infinitum. Much has been made of Titanfall’s mysterious campaign multiplayer, where story and competitive action seamlessly intertwine. In practice, the brief campaign of two futuristic armies clashing on distant planets...

Matt Miller·March 12, 2014
Read

One of my favorite games of 2013 was Towerfall on Ouya, though it was often a frustrating experience through no fault of its own. When I got three friends together with the intention of playing it, the Ouya couldn’t reliably recognize my controllers or keep them synced at the same...

Dan Ryckert·March 12, 2014
Read

Later entries in the Rambo movie series devolve into typical action movie fare, filled with scenes of Sylvester Stallone unloading machine guns into untold numbers of enemy combatants. Despite this, the original movie carries a clear theme of non-violence. He doesn’t want to hurt the policemen in the town of...

Dan Ryckert·February 26, 2014
Read

Octodad has no shortage of wit, creativity, or laughs. As the story of an octopus masquerading as a human, Octodad starts off strong with a clear focus on the crazy premise, and gameplay that is simple enough to showcase the wacky physics and fun of knocking lamps around the room...

Matt Miller·January 31, 2014
Read

At the end of each match the Nidhogg, a creature with roots in Norse mythology appears to devour the winner. It’s a strange way to celebrate victory, but it’s appropriate for Nidhogg’s atypical multiplayer structure and gameplay. At first glance, the game doesn’t look like it belongs in the fighting...

Kyle Hilliard·January 17, 2014
Read

I’ve had a chance to review many games over the years that were varying shades of broken. I’ve encountered countless freezes, buggy updates, and mindless AI. As unforgivably awful as some of these games have been, at least I can say that I’ve always been able to accurately make menu...

Dan Ryckert·December 9, 2013
Read