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GameWatcher

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Burial At Sea: Episode 2 combines a cool fan-pleasing story, enjoyable new gameplay (that you’ll wish Bioshock had attempted more), wonderful level design, a satisfying conclusion to the series, and I haven’t even mentioned how great Rapture looks and sounds. Irrational Games as a developer may have become unwieldy, but...

Chris Capel·March 25, 2014
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Once you get through a lot of the shock that comes with The Fall being a tablet conversion and all the little problems it has, fortunately you’ll find that it’s still a fun new slice of Human Revolution. Get used to the slightly odd un-redefinable controls, the cramped level design,...

Chris Capel·March 24, 2014
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I finished my first run of Dragonfall with my long-suffering, short-tempered but ultimately loyal dwarf Rigger in around 15 hours, and immediately wanted to roll up a new character and give the campaign another go. If you liked Shadowrun Returns but felt the main storyline was missing something, you’ll...

Nick Horth 2·March 21, 2014
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There is a thought that this is something which, once upon a time, you could have played on your browser for free. It’s not that I want to detract from the fact that the creators deserve money for their work here, but sometimes one can’t help stop and realise how...

Joe Robinson·March 18, 2014
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The first episode of The Walking Dead: Season 2 was good but was ultimately disappointing, especially compared to The Wolf Among Us, so Telltale really needed to knock the second episode out of the park. Fortunately, a Home Run it is. The story kicks into high gear with some tense...

Chris Capel·March 7, 2014
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Cards on the table time: not since Rocksteady’s Batman Arkham games has a developer so successfully made such an amazing title out of a licensed property, one that not only is a perfect South Park game but an incredible RPG as well. It may not offer you tons of choices...

Chris Capel·March 4, 2014
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Match this with the Californian outfit’s reimagining of Killer Instinct last year, and it would appear they know what they’re doing when reinterpreting the classics. By adopting a Metroidvania-guise here, rather, gear-gating, Double Helix shows that it can in fact teach an old dog new tricks.

Joe Donnelly·February 28, 2014
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If you put the lack of missions aside as a consequence of the budget price tag, Banished is still a flawed game. There’s brilliant concepts and a core that shines, but a troublesome interface and a general lack of breadth of content is clearly an issue. With all that noted,...

Alex Donaldson·February 27, 2014
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Castlevania: Lords of Shadow 2 does some things alright and some things really well. The lack of anything not done before and the run of the mill story still leave the game a decent gaming experience, there’s still plenty to see and plenty to kill, and, as mentioned before, there...

Richard Nolan·February 25, 2014
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Thief does many things right. The gameplay is great for the most part, Garrett is his same wonderful self, it looks wonderful, the AI often works well, and the range of customization options is amazing. Missions are enjoyable with a couple of real stand-out superb ones, the six proper side-missions...

Chris Capel·February 25, 2014
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“Nothing is over! Nothing! You just don’t turn it off!” said John Rambo in First Blood. As far as the videogame is concerned, I’m sorry mate, I just don’t agree.

Joe Donnelly·February 21, 2014
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Whether or not they follow through with the content remains to be seen at this stage, but Strike Vector’s launch is a promising start that deserves a larger player base than it’s currently got. Once the initial learning curve is hurdled, this is a pick-up-and-play game of frantic, twitch-based action...

Emmanuel Brown·February 13, 2014
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