Rock Paper Shotgun
Avg Score

Rock Paper Shotgun

We write about PC games, and things to do with PC games.

Online MediaCorporate Media

Latest Reviews

Overall, Ashes isn't bad, it's just very plain. Gorgeous, but plain. There's nothing here that hasn't been done before and done better. And I certainly don't think it has the spark that made Company of Heroes so excellent, despite what the developer may suggest (even if you can make a...

Brendan Caldwell·April 6, 2016
Read

Whether it actually improves your typing I'm not sure, but it gives you statistics on your speed and so on, which you can compare before and after I guess. I'd not see the game that way at all, though, and instead recognise it as a novel (fnarr) way to play...

John Walker·March 31, 2016
Read

And you can’t stay mad even when bumping against one of the few frustrating sections. Samorost 3 is so bursting with life, so lovingly crafted, that it’s impossible not to adore. I cannot think of a game whose soundtrack comes close to this, and few that are so pretty. Gnome’s...

John Walker·March 24, 2016
Read

The overall result is a delightful, charming, and relaxing affair. It's a Sunday afternoon television of a game, and goodness me, does that have a place. It's funny, daft, and the look is incessantly fantastic. Backgrounds are beautifully drawn, characters are well animated, and the voice cast are all modestly...

John Walker·March 22, 2016
Read

I still adore this game. It’s still the smartest, most elegant, most entertaining adventure game ever made. And now, if you want, it looks new and sounds amazing. Not having Laverne sound likes she’s underwater is a real joy. More could have gone into adding detail to particular scenes, and...

John Walker·March 21, 2016
Read

If the next episode has a stronger architectural design, it might well erase many of my criticisms. I'd thought the piecemeal model might work to IO's advantage, allowing them to refine and reflect between releases, but we won't know for sure until we can see the whole picture.

Adam Smith·March 10, 2016
Read

A rushed ending is really the game’s only let-down. A larger conspiracy, or more surprising reveal, might have given it a heftier punch. And it certainly needed a few more puzzles in the later stages, a bit more to do. But these are minor niggles in a really splendid adventure...

John Walker·March 8, 2016
Read

Stardew Valley is the rare kind of imitation that breaks free of the boundaries of its inspiration, becoming more than just a clone but an experience that thrives independent of its origins. I suspect some of these feelings come from a deep familiarity with Harvest Moon, thus an appreciation for...

Steven Messner·March 4, 2016
Read

During the actual playthrough, I'm tense and thoughtful in some moments and chortling in delight during other moments. SUPERHOT is a game in which time is often frozen but it's a game that allows you to cherish every moment. Time stands still but it's never wasted.

Adam Smith·February 25, 2016
Read

Layers of Fear is an effective scare 'em up but the sense of dislocation and the lack of character development left me feeling as if I'd enjoyed a thematically messy series of shocks rather than a cohesive horror story. It's a collection of scary things that are tangentially related to...

Adam Smith·February 16, 2016
Read

The buggy, like the rooftops, is a temporary form of safety. All of the enhancements in the latest edition – new loot, new levels, new end-game excess – are icing on the cake. Dying Light is about creating moments of safety, empowerment and comedic triumph in a world that wants...

Adam Smith·February 12, 2016
Read

I associate Agatha Christie with a paciness and lightness of touch. It was there in this game at brief intervals but would then get obscured again as a scene dragged on for too long or you had to hover your mouse over a cigarette someone was holding AND a box...

Philippa Warr·February 5, 2016
Read