Rock Paper Shotgun
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Rock Paper Shotgun

We write about PC games, and things to do with PC games.

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The novelty of controlling a child - particularly in a horror game - was lost for me almost as soon as the environments became unreal. Anybody would be discombobulated and afraid in those places, chased by those things, and I felt like my character had become 'anybody'. There's plenty to...

Adam Smith·May 29, 2014
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Much like life, Always Sometimes Monsters is brilliant but flawed. There’s strong stuff in there, made only better by its rarity within games. Those who have experienced homelessness, extreme poverty, lost love or most other hardships will likely find something to identify with. There’s a soundtrack to rival Hotline Miami...

Ben Barrett·May 27, 2014
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There’s a jolly but ephemeral pleasure in modes that pit you against an opposing team, each tasked with painting the level your colour, or dunking a basketball, even if they invariably descend into fisticuffs. But this stuff’s just the intermission ice cream - the main performance here is the singleplayer...

Marsh Davies·May 22, 2014
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(I say silent fear, but this is a game knowingly made to cater to the Twitch and Let's Play crowd, with all their blue-faced clown wailing. Part of me wonders if that's the reason the writing and acting is so woeful - was this a case of seeing all the...

Alec Meer·May 9, 2014
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There is, however, a sort of critical linchpin in each and every F2P game review, and it's the question of whether the game enticed me to spend money. Once again, it did not. Perhaps it's was unknowable quality of what's on offer: sure, that new Warframe seems better, but it...

Jim Rossignol·April 9, 2014
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However Smite's shortcomings leave it feeling a little light. There's not the finesse and depth of other games in the same category. Additionally, it doesn't feel like Hi-Rez has any desire to sidestep the less interesting cliches of the genre. As a result that obsessive affection and desire for mastery...

Philippa Warr·March 25, 2014
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It's such a little thing. I have to focus hard to remember it when it's not right there in front of me. It probably doesn't have much staying power. But when it's there, when the sound of machine-marking throbs through my speakers, when I drop like a stone into the...

Alec Meer·March 18, 2014
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In conclusion, then: Loadout is a riot. Loadout is free. It does not, however, provide a model that is conducive to me wanting to spend any money on it. The loadouts of the name are fun to make, but ultimately lack the variety they believe themselves to have. These things...

Jim Rossignol·March 11, 2014
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Strider's not really the kind of game the cognoscenti get excited about. It won't be winning any awards or the subject of a load of thinkpieces, and that's because it's nothing more than a simple design executed near-flawlessly. It's limited in the same sense that a cat is limited by...

Rich Stanton·February 25, 2014
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