Latest Reviews
It’s simple, really: Nioh is hard. Painfully, swear-inducingly hard. By the time Sony’s coverage embargo lifted, I was still struggling my way through the opening few levels.
Hordes of undead shamblers have been chasing our delicious brains so regularly across games, movies and TV shows recently that they barely register so much as a shiver any more.
Snowboarding is hard – really hard. And expensive. Oh, and don’t forget dangerous. But mostly hard.
The controls are stodgy, the camera’s a pain in the backside, and as for getting your huge, feathery companion to do what you want it to do – well, that’s like trying to get a cat to do what you want.
No one quite knew whether Super Mario Maker was gonna be any good or not last year. Clearly Nintendo has proved itself more than capable of one stellar outing after another for the world’s most famous plumber, but could its fans do the same?
In a month infested with talk of foreign politics, Dishonored 2 takes you away from reality and immerses you with, umm… more politics.
Ubisoft’s second attempt at an open world hack-em-up gets so much right, making us completely forget about the first game, and breathing new life into the genre.
If you only played the opening mission of Activision’s latest blockbuster first-person shooter, you’d be forgiven for walking away thinking that it was just another Call of Duty.
The horrific monotony of trench warfare and the Lost Generation it birthed doesn’t really sit easy with what we expect from a first-person shooter. It’s hard to really enjoy that headshot when you’re surrounded by mutilated bodies writhing around in a muddy abyss, you know?
Titanfall 2’s combination of a fast-paced, exhilarating campaign with a deep but tight multiplayer mode will keep you playing for ages
Mafia 3 might have been born on the bayou, but once you’ve taken in its sights, sounds and society, the gameplay feels a bit like waking up with a horse’s head in your bed.
The phrase ‘Optional Challenge Tomb’ says a lot about Rise of the Tomb Raider. This is what the game chooses to call its puzzle-driven chambers. Is Tomb Raider still a game principally about, err, raiding tombs when it treats its namesake activity like a side salad? One that comes with...

















