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TheSixthAxis

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Daubed in a vibrant hue of anime splendour, Mugen Souls Z is colourful yet basic in appearance. Environments are varied yet flat and with little sense of interactivity. Character models also lack detail when compared to their hand-drawn dialogue portraits. This inconsistency is further let down by the game’s generally...

Jim Hargreaves·May 21, 2014
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Following on from Bastion, I doubt many would have begrudged Supergiant from heading down the same path again. While Transistor does hold certain similarities, such as having the constant presence of a voice and the general underpinnings of the action RPG gameplay, the Turn() planning phase completely transforms the manner...

Stefan L·May 20, 2014
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Child of Light is a joy to behold, with the tale of Aurora and Lemuria very well told. The way the whole experience has been crafted is nothing sort of fantastic, and this could turn out to be a classic. The story, the characters, the battle system, the art, and...

Aran Suddi·April 28, 2014
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It’s very faithful to the movie and manages to embellish enough so as to not be a simple retelling, yet doesn’t quite cover enough ground to be anything other than a companion to the films. It’s probably the best Hobbit game you’re going to get – just don’t expect a...

Blair Inglis·April 18, 2014
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Trials Fusion continues the tradition of finely balanced frustration and joy that always made previous games in the series so compelling. The online multiplayer situation is a little unclear at launch but this series has always been mostly about the leaderboard struggles and Fusion delivers that in spades. The user-generated...

Peter Chapman·April 16, 2014
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However, for new players, Blood Ties may come across as both demanding and frustrating due to its reliance on trial and error gameplay. It’s certainly not a bad game though Tecmo KOEI could have repackaged the series’ core formula in a different, more appealing way. Though we’ve seen an abundance...

Jim Hargreaves·April 2, 2014
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Combat, though it does have its nuances, can be tedious and even starts to become unenjoyable. Visually, the game is also a step back for a series which has seen a worrying decline in quality over the past few years. Put bluntly, if you’re hankering for some Ninja Gaiden, then...

Jim Hargreaves·March 31, 2014
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Even though Gigacals is there to offer a challenge, it is easy to exploit and get around, removing any sense of real urgency. If Nippon Ichi had spent more time on this and maybe removed some things and made the characters a bit better I would happily say buy it,...

Aran Suddi·March 28, 2014
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It’s also only running at 30 frames per second. This really isn’t an issue for Second Son, as the sense of speed is still captured well and the effects still look excellent. There’s also an impressive array of sounds for all of Delsin’s powers, with tone-setting music employed to make battles feel...

Blair Inglis·March 20, 2014
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Splitting Ground Zeroes back into a separate release was always going to be contentious. Thankfully, there is a lot more gameplay and depth than the early reports of the main mission’s length suggested and it’s full of potential for exploration, fan service and Kojima’s particular brand of hackneyed allegories.

Stefan L·March 18, 2014
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Respawn’s first game is a bold push to create that new must-have multiplayer game, and in so many ways they succeed. It fails to deliver on the potential of an online campaign, almost falling into the same trap that befalls their single player-laden competitors, and doesn’t really attempt to create...

Stefan L·March 14, 2014
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Rambo: The Video Game lacks execution. Underpolished, repetitive, and littered with difficulty spikes, it’s a hard-sell to most gamers and even those who adore the Stallone trilogy. Not only that, it highlights just how out-dated the on-rails genre is even today. Since Time Crisis, Point Blank, and House of the...

Jim Hargreaves·March 13, 2014
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