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Where can you possibly go when your game has reached a level where there's little room for improvement? F1 2012 arguably reached that point, with a simulation of the sport that was pretty much right on the money. F1 2013 is something more iterative as a result, building upon the...

Richard Walker·September 30, 2013
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Diablo III is a maths game. It’s also an RPG but, somehow, that feels much less important to the never ending quest for statistical perfection. Diablo itself is much heralded as the greatest of all dungeon crawling games, a peculiar genre that focuses less on story and more on exploration...

Lee Abrahams·September 19, 2013
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Cast your mind back all the way to 1997. Grand Theft Auto was some weird little game that whipped up a storm of controversy because you could run people over and gun them down. It looked pretty crude, with its top-down 2D graphics, and almost didn't see the light of...

Richard Walker·September 16, 2013
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As sports franchises go, EA Sports' NHL is one that's consistently been delivering strong games for the last few years, keeping its take on ice hockey fresh with each new iteration, where it could otherwise be in danger of turning stale and hard, like a puck. Each and every year,...

Richard Walker·September 9, 2013
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Who would have thought that Suda51 could ever make a boring game? His name is generally synonymous with some of the odder curios in gaming, from Killer7 to No More Heroes and Lollipop Chainsaw, all of which have a unique sense of style and purpose. So a game about a...

Lee Abrahams·September 8, 2013
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Having dabbled in the desert for Lost Planet 2, Capcom has embraced the cold once more for Lost Planet 3, the first game in the series to be outsourced to a western developer. In this case, it's Spark Unlimited, the studio behind Turning Point: Fall of Liberty and Legendary. So...

Richard Walker·September 2, 2013
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We miss Michael Ironside. We all miss Michael Ironside. His gruff tones came to define the character of Sam Fisher over the years across five Splinter Cell games, but now he's gone. And after about an hour of playing Splinter Cell: Blacklist, you'll probably have forgotten all about the whole...

Richard Walker·August 15, 2013
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Has Saints Row gone too far? Many felt that Saints Row: The Third was a step too far already, but Saints Row IV takes your 'step too far' and raises you one giant leap, and then blasts you out of a cannon into the sun. There's no escaping that Saint's...

Richard Walker·August 14, 2013
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Manic, unpredictable, insane. That's Deadpool in a nutshell. Both the character and his video game revel in abject silliness, and just like the comic book, anything completely random can happen at any given moment in Deadpool: the game. It's for this very reason that you'll either love Deadpool or hate...

Richard Walker·July 2, 2013
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Memories are what define us as a person. They are our past and they shape our future. Our experiences and how we remember them are a big part of the kind of human being we are today. Memories can be meaningful, sad, happy, emotional, soul destroying; they can effectively be...

Dan Webb·June 3, 2013
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Born from the ashes of Codemasters' old TOCA Race Driver series, the first GRID was a continuation of the story-driven racer in which you play the central role of a burgeoning raw driving talent, wheel-spinning your way from one event to the next. There was something inherently rough and ready...

Richard Walker·May 28, 2013
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At one point during Resident Evil: Revelations' soggy seafaring story, Jill Valentine refers to one of the T-Abyss virus-infected Ooze as a zombie. While that's not really technically true, the Ooze possess a number of zombie-like characteristics. They're slow moving, clumsy and if they get close enough, they'll try to...

Richard Walker·May 20, 2013
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