DE
61
Avg Score

Diego Escala

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Latest Reviews

Hello readers, I totally copy/pasted this from Zack’s Bastion review since I’m incredibly lazy! Do you want to get Section 8: Prejudice for free? Of course you do, hell I might even enter just so I can have the game twice! There are two ways to win (you can do...

MonsterVineMonsterVine·August 7, 2011
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Another issue is that lights, fire, smoke, explosions, and any other particle effects look incredibly pixilated. This becomes pretty evident once you hit chapter 4 (when you acquire the Big Boner) and each blast from the gun not only releases a cloud of pixilated smoke, but also follows that up...

MonsterVineMonsterVine·July 27, 2011
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It’s just such a shame that everything really starts to get repetitive once you hit the third chapter in the game. You’ll fight with the camera with floaty platforming sections, fight the same damn mini-bosses, pull levers to lower a target to shoot that will allow you to reach more...

MonsterVineMonsterVine·July 19, 2011
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Infamous 2 comes packed with a new feature called User Generated Content (UGC) where you can go anywhere in the game and make a new mission. I tinkered around with it for a bit and it feels exactly like LittleBigPlanet where it’s easy to pick up and make a mission,...

MonsterVineMonsterVine·June 14, 2011
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A new change to the multiplayer is the level system. This time around you get unlock points with each new level that you can use to unlock new guns or abilities for the specific class you want. It can feel a bit overwhelming trying to decide which class to put...

MonsterVineMonsterVine·February 28, 2011
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Capcom has done a phenomenal job with the graphics in this game. They’ve taken the 3D models, added some cell-shading, and have done some of the most impressive comic-inspired looks I’ve seen in a game with all the characters looking crispy fresh and the backgrounds full of life. All the...

MonsterVineMonsterVine·February 22, 2011
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The thing I love most about this game is how quickly things can escalate from calmly shooting silly zombies to shitting your pants and hoping there’s another checkpoint coming up. I literally felt mentally exhausted after finishing each chapter in the game since the zombies have decided that this time...

MonsterVineMonsterVine·December 13, 2010
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This is the part where I could take a crack at the lame story, horrid cutscene animations, voice acting that makes me wish I was deaf, and how every time something goes wrong in the game it’s always Tails that caused it, but I think this sentence is more than...

MonsterVineMonsterVine·October 28, 2010
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Lords of Shadow has a neat set of magic mechanic you receive early on. The first is light magic which you switch on with the L1/LS button and whenever you hit an enemy you’ll gain health with each hit while hitting R1/RS will activate shadow magic that boosts the damage...

MonsterVineMonsterVine·October 25, 2010
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If you don’t feel like dispensing justice by yourself then you can get a friend for some local drop-in/drop-out co-op where the other player takes control of Deathspank’s sidekick Sparkles the Wizard. Sparkles comes with a healing spell, flamethrower, and the ability to create a clone that runs around only...

MonsterVineMonsterVine·July 28, 2010
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Persona 3 Portable is what happens when Persona 3 and Persona 3 FES decide to fuse together in one tiny handheld system. It basically contains all the improvements from FES and has a new female protagonist you can play as that adds new story options to the social links. My...

MonsterVineMonsterVine·July 27, 2010
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Amanita Design has worked tirelessly for 3 years to bring us Machinarium, a point/click adventure game with a unique art style. You begin the game as a trashcan-esque robot being rudely tossed out of the city and into a junk yard. From there your goals go from trying to get...

MonsterVineMonsterVine·May 10, 2010
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