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Alice: Madness Returns
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Alice: Madness Returns

bySpicy Horse Games2011

Return to Wonderland and experience an all new nightmare as Alice fights to regain her sanity as she fights for the truth behind her past. Can Alice save Wonderland - and herself - from the madness that consumes them both?

Release Date

June 13, 2011

Developer

Spicy Horse Games

Publisher

Electronic Arts

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Alice: Madness Returns Reviews

Professional reviews from gaming critics

Alice is traumatised by memories of her parent's death, an act which she believes herself responsible for. As Alice battles with her memories, she's sucked into a changed Wonderland, affected by a Gothic train which is a metaphor for the character's broken grip on reality.

Jun 22, 2011 Read Review

If you miss the classic 3D platformer and like games with a heavy dose of surrealism, you could do a lot worse than give Alice: Madness Returns a shot.

Jun 5, 2021 Read Review

On one hand, Alice: Madness Returns presents a fantastically imagined vision of Wonderland full of secrets, collectables, and wondrous areas of classic platforming to explore. But through questionable level design, graphical inconsistency, and repetitive gameplay, I was pulled out of the experience more than I would have liked. Alice: Madness Returns is a memorable peek through a flawed looking glass.

Jun 16, 2011 Read Review

Alice: Madness Returns may not win awards for genre innovation, but it’s the most darkly fun and gloriously batty game I’ve played since Psychonauts. I can’t think of any higher praise. I’ve now come to the end, so I’ll stop.

Jun 22, 2011 Read Review

The story behind Alice in Wonderland is quite widely known – or is it? This macabre twist on the classic tale sees an altogether more sinister version of events unfold. Anyone familiar with the original title will probably know what to expect, though this version actually pulls even fewer punches. This is a journey not only into Wonderland but also into the fractured mind of Alice herself, though perhaps those two things are indeed one and the same.

Jun 24, 2011 Read Review

It’s just such a shame that everything really starts to get repetitive once you hit the third chapter in the game. You’ll fight with the camera with floaty platforming sections, fight the same damn mini-bosses, pull levers to lower a target to shoot that will allow you to reach more levers to pull, and more enemies to fight. You’ll fight with the camera with floaty platforming sections, fight the same damn mini-bosses, pull levers to lower a target to shoot that will allow you to reach more levers to pull, and more enemies to fight.

Jul 19, 2011 Read Review