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Dishonored 2 left me with a desire for more levels and targets, but it also left me thinking about the world outside of the game.  It may seem like a stretch to call a video game where you play as a magic wielding assassin to come out at the right...

MonsterVineMonsterVine·November 30, 2016
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Despite a shorter than desirable story, Destiny: Rise of Iron has a fair amount of solid content. An increased light level, new exotics and legendary items and an all new raid have jump-started Destiny’s community once more. There are a few missteps and issues that Bungie still has to work...

MonsterVineMonsterVine·October 24, 2016
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Unfortunately, Metrico+ is a bit on the low-side for content and replayability. There’s no real plot or story besides some incredibly vague artistic messages that are beyond my interpretation and there’s no way of tracking efficiency. There’s no score system or anything to do on the side, and the entirety...

MonsterVineMonsterVine·August 31, 2016
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This process doesn’t stop now that Starbound 1.0 has released. The team is dedicated to adding content and fixing bugs in the system. This is worth noting before I tell you that the game isn’t perfect: It still has its share of AI glitches and graphical hiccups, and worlds can...

MonsterVineMonsterVine·August 24, 2016
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Headlander is a unexpected but pleasant title that has rekindled my interest in 2D side-scrollers. The title is both familiar and wholly unique, and the main mechanic of Headlanding is both entertaining and intuitive. A sleek and stylistic design matched with an incredible attention to detail more than make up...

MonsterVineMonsterVine·August 22, 2016
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Visually Deus Ex GO is quite a bit different from Hitman GO. While Hitman GO was stylized almost as a board game, Deus Ex GO is represented more similarly to the prime Deus Ex titles. Everything has that sleek cyberpunk look and all characters and robots are fully animated and...

MonsterVineMonsterVine·August 20, 2016
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Finally, This Is The Police, is an allegorical representation of police in the USA, irrespective of what the developers intended. This comes with the responsibility of handling sensitive issues with deft touches and sense of tact. Instead they’ve gone for a very heavy-handed approach. In the same session of gameplay...

MonsterVineMonsterVine·August 10, 2016
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Prison Architect is a solid title with an engaging premise and an enjoyable campaign that can last as long as 6 hours or more. While at times annoying bugs and the occasional lull may slow down the ride, the overall experience is one of intense dynamism and decision making. Fans...

MonsterVineMonsterVine·July 27, 2016
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Furier is no slap-dash “Everybody 1-hits you and has three times the health” run, either. Enemy patterns become faster and deadlier, leaving themselves less open to retaliation and sometimes changing their mechanics to confuse your muscle memory. Just one of many instances where the care and craftsmanship that went into...

MonsterVineMonsterVine·July 13, 2016
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All this isn’t to say that I think the game is irredeemably flawed, quite the opposite. A lot of the UI and bug issues it had when I was first playing where cleared up with the Clarke update and I have every reason to think these balance issues will be...

MonsterVineMonsterVine·June 22, 2016
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Total War: Warhammer just feels right in most every way, even if it can get slow or frustrating at times. Despite a few annoying caveats and some performance issues, most of the game’s features are enjoyable, enticing and immersive. The combat is awe-inspiring, even if some moments can defy logic,...

MonsterVineMonsterVine·June 21, 2016
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Small gripes aside, I absolutely recommend Stardew Valley. It’s a game that is full of heart, and comes packed with quality content. It’s the kind of game that feels like an introspective into the developer’s passion, resulting in a game that is equal parts lovable and captivating. I expect that...

MonsterVineMonsterVine·May 5, 2016
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