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Robert Fenner

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Latest Reviews

As someone who really enjoyed Chaos;Head, I really, really wanted to like Chaos;Child. And there are a number of things I do like about it: the cast is fun, the core mystery is gripping, and the level of gore, while not for the faint of heart, is on par with...

RPGFanRPGFan·December 6, 2017
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I was happy to have the chance to revisit Ys SEVEN with fresh eyes. Falcom and XSEED have pulled off an excellent port that runs like a dream even on my (far-)below spec laptop. As far as Ys titles available on PC, we’re spoiled for choice, and this is an...

RPGFanRPGFan·August 30, 2017
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Bugs aside, I had a killer time with 2064. Although series like Phoenix Wright and Danganronpa have successfully reinvented the Japanese-style adventure game for the 21st century, there’s a certain allure to the mysterious world of menu-driven microcomputer adventures of decades past. 2064 not only successfully simulates that feeling, it...

RPGFanRPGFan·June 11, 2017
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Despite its numerous foibles, I had a great time with Persona 5. It achieves what it sets out to do very well, though it’s probably the last time it can rely on the same format before it becomes tired. It also could’ve been 10-15 hours shorter without a noticeable dip...

RPGFanRPGFan·May 9, 2017
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I’d been looking forward to Night in the Woods since its announcement and crowdfunding campaign way back in 2013, and I still ended up being surprised at just how much it affected me. It’s a bittersweet tribute to slackerdom: a tale of existential crisis and failure, and the odd sense...

RPGFanRPGFan·March 5, 2017
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Bugs aside, I had a great time with Xanadu Next. It’s a vastly different experience compared to Falcom’s most beloved titles, but it has a quiet dignity and an air of mystery that hearkens back to the developer’s microcomputer roots. You can finish the game within 10 hours, but players...

RPGFanRPGFan·December 8, 2016
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The Silver Case definitely won’t appeal to everyone. Less an adventure game than a narrative-based work of multimedia art, the long-awaited, low-key and sedate remaster of Grasshopper’s inaugural release will likely shatter the expectations of those who equate the name Suda51 with gory, high-octane character action. The Silver Case instead...

RPGFanRPGFan·November 13, 2016
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Intense, painful, and deeply thoughtful, Virginia is an incredible experience that manages to speak volumes without ever uttering a single word. But I’ve said enough: Play it.

RPGFanRPGFan·October 9, 2016
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I enjoyed my time with Mandatory Happiness, although I came away from it feeling a bit sullen. Licensed games rarely tend to add much to their individual franchises, but Psycho-Pass’ creator, Urobuchi Gen, got his start writing visual novels for Nitro+, the studio that paired up with 5pb to develop...

RPGFanRPGFan·September 9, 2016
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When the credits rolled on Integrity and Faithlessness at the 25 hour mark, I was simultaneously relieved and aggrieved. Between its endless backtracking, lengthy, unskippable cutscenes and space battles in which nothing happens, this feels like a five hour game that was padded out to five-times its length, with some...

RPGFanRPGFan·July 3, 2016
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It took me awhile to really get into Stranger of Sword City; early dungeons see you operating at limited potential and the game takes its time to get going, but when you’re finally let loose, it becomes an arduous, but very enjoyable ride. The concept of the Ambush is a...

RPGFanRPGFan·April 11, 2016
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That’s not to say that my time with the game hasn’t been an absolute blast, though. Clocking in at just under twelve hours and featuring a number of optional dungeons and bosses, the main quest was just digestible enough to make me keen to jump back in and approach the...

RPGFanRPGFan·March 31, 2016
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