Alice Bell
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Latest Reviews
More often you'll be gently ribbed by levels that reference the first game. The aforementioned shooting gallery's targets are effigies of the flying saucer, the monolith, and the briefly-erupting volcano from which you and they saved Muckingham. I very much enjoyed this, but I can imagine it has smaller returns if you didn't play the first game. The same is true of all those small changes I liked. But at the same time, if you didn't play PowerWash Simulator, you'll just come to PowerWash Simu...
Neva is a beautiful platformer about nature and decay that takes Nomada Studio to the next level. The platforming and combat are imprecise enough to distract from a world of dangerous beauty - but not so much that you won't enjoy the journey.
Arranger is funny, surprising, and builds a simple movement puzzle concept into complex, layered head-scratchers. It's a very charismatic puzzle game that won't outstay its welcome.
Crow Country puts more emphasis on puzzles than the survival part of survival horror, but it's a well-observed love letter to the genre with great attention to detail all over the place. It's somehow equal parts charming and creepy.
Tales Of Kenzera has a sensitive story and is beautifully designed, with an intriguing world to explore - but some imprecision lets it down in the platforming and combat. It's still more than worth a go for players looking for something fresh.
Botany Manor is a beautiful, focused and entirely peaceful game that creates an oasis where you solve puzzles and marvel at the world. It's wonderful stuff.
Open Roads is a well-observed, empathetic story about families and secrets, wrapped up in some lovely art and with barnstorming voice acting performances at the heart of it. It's short but bittersweet.
The reality is that the games haven't changed, but you might have.
Rare's piratical playground looks lovely, but you have to make a bit too much of your own fun. The sound and the fury of the waves is lovely, but for Sea of Thieves to be properly good it needs to give the players more to work with.
Despite fun combat and characters, Agents of Mayhem becomes repetitive and grinding. In trying to chase the popularity of Saints Row, it misses having an identity of its own.


