PS
74
Avg Score

Paul Sullivan

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What do you picture when you think of the Dragon Ball franchise? Most likely it’s characters with ridiculous hair yelling and shooting beams from their hands. It’s absurd of course, but also carries a charm that has kept viewers enthralled for over 30 years. Despite the obvious links between the...

COGConnectedCOGConnected·November 11, 2016
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Nothing beats an all out street fight. Digitally, I mean. Thunderous pixel on pixel contact and brutal digital beep-boops can really make one’s day, or ruin it. It’s amazing really, how simple button mashing mechanics can feel so different from game to game. Streets of Rage 2 and Guacamelee are...

COGConnectedCOGConnected·September 14, 2016
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What happens when you take a franchise with unbelievably repetitive gameplay and shoehorn in a perennially popular manga/anime? You get One Piece: Pirate Warriors 3 – a repetitive game featuring a classic anime story and characters.

COGConnectedCOGConnected·September 17, 2015
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How do you define a game? How do you define entertainment? Can they be defined? In recent years, the lines between games and other media forms have become increasingly blurry – Until Dawn obliterates the line entirely. It’s a master class in combining art forms – a truly interactive thriller...

COGConnectedCOGConnected·August 24, 2015
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Want to roleplay as a the lone human girl in a city full of would be suitors? What if all those suitors were birds? No, I’m not talking about someone’s freaky weekend fantasy, I’m talking about Hatoful Boyfriend – the weirdest damn thing I’ve ever played.

COGConnectedCOGConnected·August 6, 2015
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Figuratively or literally, a blank canvas is the source of all creation. City builders are the gaming world’s blank canvas – here’s some land, build your dream. A seaside resort, a towering metropolis, an industrial powerhouse, a flexible simulation allows for creation of all these, and countless more. Cities XXL...

COGConnectedCOGConnected·March 3, 2015
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Games are all about loops – the core actions that the player takes during the game. By definition, these loops repeat as the game progresses. The key to making an enjoyable game lies in making these loops as fun as possible. While running and jumping in a Mario game is...

COGConnectedCOGConnected·February 16, 2015
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Massively Multiplayer games have existed for many years, but in 2004 Blizzard’s World of Warcraft turned the genre squarely on its ear. Challengers such as Guild Wars, The Old Republic, and Final Fantasy XIV have tested their might and been well received, but none have yet been able to topple...

COGConnectedCOGConnected·April 28, 2014
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The promise of next gen consoles includes larger, more well realized worlds, realistic AI, and eye-popping presentation. LocoCycle includes none of those things, and would fit better in an early ‘90s arcade than a 2013 console powerhouse.

COGConnectedCOGConnected·December 3, 2013
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Six months ago Arkane released their stealth action adventure Dishonored on the world. It enjoyed strong sales and critical acclaim, receiving a score of 85 from our own MRBIGCAT along with multiple “Best Action Game” awards. What better way to follow up that success than by unleashing some story expanding...

COGConnectedCOGConnected·April 24, 2013
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MW3 picks up right after the end of MW2.  In fact it picks up right after the scene where you threw that knife through the enemies eye.  If you’ve never played a Modern Warfare game, the story may be difficult to follow, but like any good action experience, the story...

COGConnectedCOGConnected·November 20, 2011
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