Elliot Hilderbrand
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There's nothing crazy about Peglin. The game is straightforward but still offers plenty of twists the further into your game session you manage to get. This is one of those no two rounds are the same games, a staple in roguelight titles I have come to enjoy. The better you become at playing Peglin the longer those sessions tend to become. I don't daydream about Peglin, which is to say the worst thing I can think about Peglin; it's there, it's fun, but I don't feel much of a sense of accomplishment once I move onto something else.
What makes a must-play game? Is it adding more levels to an already stacked list of platform worlds from which to collect items? Is adding a commentary you can turn on and off at will worth it? How about re-drawn art? All of those things are here, any one of which could be argument enough for the need of a Braid Anniversary Edition. It just happens that Braid Anniversary Edition is a near-perfect way to try out Braid, if you haven't before. As someone who hasn't played before this edition, I think this is a great way to introduce yourself to Braid. Everything looks, sounds, and plays great.
It's indifference that takes me out of Bandle Tale. I couldn't get into the world building, I couldn't get behind the constant back and forth running that quests have me doing. I never felt like I found my stride. The mini games - especially the cooking - was fun, something that would be excellent to play with a friend. But this single player crafting sim is too cute for its own good. Unlocking new abilities was fun, but the new abilities never felt game-changing, just another new chore to add to the rotation. If you are into League of Legends and want something that feels like a celebration of the cute characters of that game, Bandle Tale might satisfy you in the short term. But as the game spans upwards of 40 hours, I struggled to maintain interest.
Despite minor complaints about the story's pacing, the overall experience of Persona 5 Tactica is rewarding. Engaging combat dynamics and a strategic depth that is hidden at the game's slower-than-I-wanted start kept me invested in the tactical twists. Persona 5 Tactica successfully delivers a compelling inter-quel that stands on its own within the beloved franchise. Persona 5 Tactica is a solid, enjoyable tactics game that still feels like a Persona game despite not being a true RPG. It successfully blends the Persona universe with a tactical RPG gameplay style. This one can be enjoyed by Persona 5 fans and tactics fans alike.
I have played a lot of farm sims in my day. Fae Farm is one of the better options available, especially if you have three other friends that you can play along with. Fae Farm falls under the cozy game genre, giving off a relaxed and pressure-free atmosphere more so than hurry up and plant those seeds. It provides diverse customization options, including skin tones and pronoun choices; it also streamlines farming tasks and simplifies tool selection. Crafting and decorating are also present, as well as dungeon exploration. But like a lot of cozy farm-style games, this can feel repetitive after a while. Can Fae Farm hold your attention long enough to see it through? Probably, especially if you can do it with a friend or three.
Hammerwatch II gets into the meat of its gameplay right away. I loved looking for better gear and never felt like I wasn't progressing toward something the entire time I played. I also loved the freedom to do side-quests when I wanted, no longer beholden to the linear story of the first Hammerwatch. Is it hard? You better believe it, but with multiple difficulty settings to choose from, anyone who is interested in Hammerwatch II won't have a problem getting into the game. With so many new RPG games this year, it's easy to see how Hammerwatch II could go unnoticed. While it might not look different, I challange anyone who is into the genre to spend two hours playing and not want to play more. If the developer can fix a couple of minor issues, like group loot in multiplayer games, this will hopefully find some legs to go the distance I feel it can.
If you are unsure where to begin with this series Atelier Marie Remake: The Alchemist Of Salburg is a great starting place. It's the first in the series, and the facelift it has been given is very welcoming to newcomers, like me. I'm glad I gave this one a shot before trying something else in the series; trying this one out after might have felt like a downgrade. Combat and gathering, two of Atelier Marie's main elements, can be done automatically, making them feel unimportant when I know that is not true. Focusing on learning about the world's characters is where you'll find most of the enjoyment. Atelier Marie Remake has sold me on the idea of playing another game in the series, I hope they feel more modern, and require more work on my part.
Final Fantasy XVI decided it wanted to be different. Gone is any element of turn-based combat. But not all typical Final Fantasy elements have been left by the curb. An excellent musical score, great cast of characters, and a story that will be hard to top are all here. There are a few hiccups with this new style. I missed a minimap more than I thought I would, cutscenes back to back after taking ten steps was a common annoyance, and side-quests feel like an afterthought. But those are small potato issues. This is a Final Fantasy game for both newcomers and those who loved the old-school fantasy settings of previous entries. Final Fantasy XVI isn't perfect, but it's close.
As the fourth entry to a series, I am beyond impressed with Diablo IV. The developers have managed to find a way to make the ARPG genre feel new and refreshing. I was worried about a lot of common tropes I see in the genre, but that was not an issue. My biggest gripe is the world is so big that having to walk around it instead of using a mount for so long was the worst part. How will the seasons play out? Will I want to play every season, or just the first couple? That's not something I can predict right now, but my guess is Diablo 4 will have me sticking around and jumping into a new season every so often for the next couple of years.
The bottom line is that Hogwarts Legacy is fun. Exploring the school, Hogsmeade and the surrounding hamlets is rewarding. The spells feel like they've come alive from the pages of the books. Combat is exciting and very challenging on the higher settings. But it's not without some faults. Glitches are encountered frequently, and some parts of the game can be frustrating. On PS5, Hogwarts Legacy looks and runs great. If you're really into the world of Harry Potter, or open world games in general, you are going to love Hogwarts Legacy.