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Leo Faria

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It’s amazing how I never get tired of playing these Yakuza games. The setting is always the same half a dozen blocks of a claustrophobic Tokyo red light district, the combat mechanics are similar to one another, and you always know the plot will revolve around mob families, treasons, and...

WayTooManyGamesWayTooManyGames·July 12, 2019
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We live in an era where retro-inspired indie games are literally released every single day. However, it’s rare for one of those games to be good enough to surpass its sources of inspiration in terms of overall quality. Shovel Knight is one of the very few examples. That was a...

WayTooManyGamesWayTooManyGames·July 11, 2019
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Before I start this review, I’d like to talk about ActRaiser. Released in 1991 for the Super Nintendo, this game was an odd mix between an action platformer and a city-building simulator. It was basically Castlevania meets Sim City, in very broad terms. ActRaiser allowed you to control a god...

WayTooManyGamesWayTooManyGames·July 10, 2019
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Giant flying mechas and full-blown space battles are two of the most enjoyable elements in video games that basically everyone loves, but neither of them are very common in today’s AAA market. Back in the day, we would see a space shooter being released every single week. Nowadays, we rejoice...

WayTooManyGamesWayTooManyGames·July 7, 2019
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When I was a kid, I loved playing games that featured level or campaign editors, as well as tools that allowed me to create games with zero coding experience. Maybe it was the frustrated game developer in me that wanted to create my own stuff in RTS campaign editors, Tony...

WayTooManyGamesWayTooManyGames·July 5, 2019
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The final release date of the Western version of Collection of Mana, previously known as Seiken Densetsu Collection in Japan, was one of my favorite announcements coming from Nintendo’s E3 Direct. I grew up loving these games, much more than any other Final Fantasy. So the fact that I could finally...

WayTooManyGamesWayTooManyGames·July 5, 2019
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Growing up in South America, I didn’t have a lot of contact with monster truck racing besides occasional clips being shown on TV. Or later, spamming those huge trucks whenever I was playing Grand Theft Auto: San Andreas as a teenager. When I was invited to check Monster Jam Steel...

WayTooManyGamesWayTooManyGames·July 4, 2019
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I think I speak for everyone when I say that nobody, absolutely nobody wanted Bubsy to make a comeback. Even though I didn’t grow up hating the Super Nintendo games (I avoided Bubsy 3D like the plague), I just never understood Bubsy‘s appeal. The gameplay was bland. The character design was...

WayTooManyGamesWayTooManyGames·July 2, 2019
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I’ve said it before and I’ll say it again: Formula 1, the sport, isn’t as fun nowadays as it used to be. That’s all due to its reduced number of scuderias, ugly car designs, removal of traditional racetracks in favor of street racetracks in different countries, and excessive amounts of...

WayTooManyGamesWayTooManyGames·June 30, 2019
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After Castlevania and Metal Gear, the Contra series is by far the most famous franchise ever created by Konami. Its simple premise, easy controls, and stupidly intense difficulty captivated players around the world and popularize the now eternal Konami Code, which would grant the player with way more lives than...

WayTooManyGamesWayTooManyGames·June 30, 2019
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The Saints Row series is one of the most interesting case studies from the previous generation of gaming. What started off as a game people bought solely because there wasn’t another GTA clone available for the Xbox 360, after a time it slowly but masterfully morphed into a parody of...

WayTooManyGamesWayTooManyGames·June 30, 2019
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Bloodstained: Ritual of the Night was one of my most anticipated games of 2019. I’ve been looking forward to the bloody thing ever since its official Kickstarter reveal back in 2015. The release of the companion prequel Curse of the Moon, as well as my largely positive experience at E3 2018...

WayTooManyGamesWayTooManyGames·June 28, 2019
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