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Leo Faria

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Man, I used to love Yu-Gi-Oh back in fourth grade. I had all the decks. I had tons of Game Boy Advance games, with the tactical RPG spin-off, Dungeondice Monsters, being my favorite. My parents would buy me a booster pack a week and I’d take my decks to school...

WayTooManyGamesWayTooManyGames·August 23, 2019
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I was more than ready to tackle a well-known vertical shooter from a well-known franchise like Raiden V after playing the largely unknown Vasara games. My knowledge of this legendary franchise is brief, but it started on the last console you’d expect: the Atari Jaguar. After that, I had little...

WayTooManyGamesWayTooManyGames·August 21, 2019
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I’ve said this before and I’ll say it again: in this day age, in good ol’ 2019, I’ll take any Playstation Vita release I can get. Mostly because I want to give that underrated gem of a system as much exposure as possible before its eventual demise. I’ve played some...

WayTooManyGamesWayTooManyGames·August 19, 2019
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Hey there kids! It’s time for a little gaming history lesson with Uncle Leo. Back in 1996, a small company called 3D Realms released a little shooter called Duke Nukem 3D. It was met with positive reviews due to its impressive graphical engine, level design, and its “sense of humor”,...

WayTooManyGamesWayTooManyGames·August 14, 2019
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A few years ago, I had the (dis)pleasure to review Shinobi Refle: Senran Kagura, also known as Senran Kagura Reflexions in the West, a “game” that basically revolved around groping huge-chested anime chicks that looked like they had just graduated from middle school. That was my introduction to the wonderful...

WayTooManyGamesWayTooManyGames·August 14, 2019
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After playing so many high-profile titles over the past few months, it’s good to eventually sit down and relax with a smaller, less demanding game for the Switch whenever possible. I got interested on The Forbidden Arts before release very quickly, mostly due to how it was marketed. A game...

WayTooManyGamesWayTooManyGames·August 14, 2019
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Think of the greatest rivalries back from your childhood. Coke versus Pepsi. Tupac versus Biggie. Nickelodeon versus Cartoon Network. Blur versus Oasis. In the realm of Japanese fighting games, the big rivalry was between Capcom and SNK. On one side, you had the ten billion iterations of Street Fighter, plus...

WayTooManyGamesWayTooManyGames·August 9, 2019
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I’ve got a bone to pick with  Devolver Digital. Hey guys, we work hard in order to look for funny taglines for our reviews, and here you come and patent “Mech America Great Again” as the Metal Wolf Chaos XD‘s official slogan! C’mon Devolver! You’re giving us a hard time,...

WayTooManyGamesWayTooManyGames·August 6, 2019
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I am always fascinated whenever I play a game developed by a single person. Here am I, someone who can’t program “Hello World” to save my life, while someone else has managed to come up with codes, assets, pixels, soundtracks, the whole bunch, all on their own. Forager is the...

WayTooManyGamesWayTooManyGames·August 5, 2019
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The amount of games released on a daily basis on Steam means that I can barely keep track of the new titles available on the storefront. Be it good games, or more often than not, terrible ones. There’s always that one little and very obscure indie gem that shows up...

WayTooManyGamesWayTooManyGames·July 30, 2019
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I feel like I should start this review by praising the developers of Pawarumi for the wacky concept they came up with when designing their game. I can barely think of any games that feature art and lore inspired by pre-Columbian Mesoamerican cultures, let alone a space shooter that borrows...

WayTooManyGamesWayTooManyGames·July 27, 2019
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Dragon Quest Builders came out in 2016 and shocked me and everyone else who played it. We were expecting for a cash grab, something trying to ride on Minecraft‘s coattails, but what we ended up getting was a surprisingly deep mix between an action RPG, a slice-of-life simulator, and, of...

WayTooManyGamesWayTooManyGames·July 19, 2019
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