
Absolver Reviews
Check out Absolver Review Scores from trusted Critics below. With 20 reviews on CriticDB, Absolver has a score of:

Appearances can be deceiving when it comes to martial arts. With the right knowledge, the unassuming or physically unimposing can dismantle opponents completely. Absolver, on its surface, is a multiplayer brawler with progression elements. At its center, it is a hardcore RPG that will reward players that invest in it heavily and it has more than enough value at its lower price. The game’s most significant issues have been addressed with a patch, thankfully, and any that step into the world of Andal is in for a treat.
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Absolver has some light RPG elements despite its focus on PvP, but the real star is its complex battle system.
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It often feels unrefined and unbalanced, but the uniquely tactical combat system, and Dark Souls influences, create one of the most enjoyably different fighting games of recent years.
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Absolver is superb yet flawed. Sloclap have some really fun and innovative ideas though, for some reason, they’ve built a gorge between players and their game. Like digging for gold, if you want to get anything of value from Absolver then you’ll need to work hard and put in the time. Needless to say, those with a casual curiosity will likely find themselves completely turned off.
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Absolver’s fighting system and weird blend of ideas make it a genre-defying gut punch of innovation. You’ll be in amazement with how much you can customize the fluid combat, but its complexity and intentional design to be constantly altered might be off-putting for some. The same goes for those looking for more to do besides competitive play in an open world begging to be absolved of limited scope and content.
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With so many different ideas mixed in with a compelling fighting system, Absolver should be better than it is but comes off as needing a lot more work to become truly great, letalone good.
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Absolver is an amazing game buried underneath a ton of server issues and bugs.
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Adal, the setting for Absolver, is large and untamed, but it fits. Overgrown ruins dot the landscape. There are cracks in the ground, ships washed far ashore. Something happened, but there’s little in the way of exposition or grand story. You play as a prospect who enters Adal to fight their way to the final gatekeeper, earning the right to become an Absolver, a master of martial arts. Absolver wastes little time on anything but the combat, its shining star.
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Absolver is a picturesque, martial arts RPG by Devolver Digital and Sloclap. The game is an ambitious leap into the Action Role-Playing Game (ARPG) genre and one that manages to create a unique and captivating experience for the player. With an engaging campaign on offer and the ability to jump into PvP duels, Absolver can be enjoyed on multiple levels – but don’t assume this will be an easy journey.
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A competitive fighting game with leveling makes for a strange, compelling concoction.
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Absolver feels like a (difficult, sometimes frustrating) step into a larger world, and if you can hang with it, it'll leave you hungry for more.
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Absolver is one of the top games of the year. While its level design can use some work, its combat system should be studied and worshiped by anyone trying to make a fighting game.
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Recently, I kicked a man in the head so hard that he backflipped off a cliff. You should have heard the thud. I almost felt bad, but he was between me and a mound of rocks, which I knew contained treasures – perhaps a new mask to give my face extra protection from incoming head kicks. I don’t want to go the way of Cliff Dude, after all. Turns out it was some hand wraps. I killed a man for bandages.
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If Absolver was a review it'd likely be the shortest review ever written. Not that this an indication about the game's length. Rather, the review would simply say "I'm not telling you". Absolver is a frustrating, infuriating and downright obtrusive game and one that nearly beat me. The problem is that it's a bloody good game.
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After the combat, the multiplayer and the story are the next big thing in the game. You can play offline and not encounter anyone, just going through the story of Absolver to fin d your place in the world. Or set it to online and see what happens. You can also change it to invite only so it’s just you and your friends playing. For me it was a mixed bag. A few times I had some more skilled players pop into my world and come for me with no other purpose than my destruction and at other times ...
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Absolver is a beautiful martial-arts fighting game that allows for an impressive degree of personalized play with its innovative combat deck system, which lets you learn skills from combat with other players and NPCs. Unfortunately, it only comes with a single PvP arena mode at launch, and its fascinatingly nebulous campaign breaks off early and abruptly. It feels like an early access game with a ton of potential, but it’s not quite there yet.
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Whatever gets added in the future, though, I hope that Absolver doesn’t lose its sense of focus. If the game had tried too much — if it had thrown me into more complicated duels, or forced me to use weapons more often — I don’t think I would have found it nearly as appealing. Instead, Absolver recognizes its singular goal of building a robust, satisfying martial arts combat system. It leans into those strengths, and it’s a better game for it.
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Absolver‘s sure to be divisive. There’s a clear vision that shines throughout the game. Its combat system encourages a granular knowledge of the different moves and potential combos that stem from each directional stance. But while the appeal will be apparent to the competitive-minded player, Absolver’s pointed focus is complex enough to turn others away. The journey from lowly Prospect to Absolver is arduous and challenging, but it’s hardly inviting.
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