Rating
Crysis 2
Sequel to one of the greatest PC shooters ever, Crysis 2 offers console players their first taste of Crytek's unique shooter gameplay. Featuring futuristic war, gorgeous destruction and the chance to ... See more
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Professional reviews from gaming critics
Despite those complaints, Crysis 2 succeeds. It’s a beautiful, engrossing experience that avoids the anemic, scripted playbook made law by the 500 pound shooter gorilla. It plays well, encourages creative problem-solving, and confidently delivers a series of escalating and changing encounters and scenarios that will push you to think in a way few shooters have in an era of increasingly funneled ex...
“Incredible graphics mixed with varied gameplay make for a game worth playing”
Switching to New York gives Crysis 2 what it desperately needed: a credible sense of menace to go alongside gorgeous technical fortitude and impressive artistic direction.
Despite some of it’s flaws, Crysis 2 is a great introduction to the Crysis universe for Xbox 360 and PS3 gamers.
The mutiplayer in Crysis delivers the same experience that other first person shooters also do. You progress through a experience system that you gain through playing matches and using specific powers. The modes you can choose from don't vary from other shooters such as king of the hill, team and solo deathmatch, and territories. Crysis 2's multiplayer is good but from personal experience I found ...
Crysis 2 ticks all the right boxes, with a lengthy campaign that packs plenty of replay value and multiplayer options that are bound to prove a big hit. If only the suit’s powers were managed a little better, and the AI was up to scratch, we’d be recommending this outright.
I like to think the original Crysis was the Britney Spears circa 1999, of video games. You know, pretty on the eyes, soulless and a little bat-shit crazy. It may have set the benchmark on PCs for visuals and Crytek’s proprietary in-house engine, the CryEngine, did put a fear of life into other developers, but it seemed like the gameplay and the narrative took a backseat. Fast-forward four years to...