
Rating
Dante's Inferno
Dante's Inferno is an epic single player, third-person action adventure game inspired by "Inferno", part one of Dante Alighieri's classic Italian poem, "The Divine Comedy." Featuring nonstop action rendered at 60 frames-per-second, signature and upgradable weapons, attack combos and mana-fueled spells and the choice of punishing or absolving the so...
Details
- Released
- February 3, 2010
- Developer
- Visceral Games
- Genres
- Hack and slash/Beat 'em up · Adventure
- Publisher
- Electronic Arts
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Dante's Inferno Reviews
Professional reviews from gaming critics
With some impressive combat mechanics, an excellent game world, some of the most disturbing enemies ever seen and tight production values, Dante's Inferno delivers the goods.
Chris has battled to the end of Dante's Inferno and back. But would he recommend it?
Hell gone portable.By now, it is common knowledge that just about anything is susceptible to being made into a videogame. [...]
Dante's Inferno is a 3rd action adventure adaptation of the medieval epic poem "The Divine Comedy" by Dante Alighieri, telling the tale of Dante who journeys through the twisted, menacing nine circles of hell in pursuit of his beloved Beatrice.
Like translating from one language to another, portable versions of console titles require thoughtful interpretation to work well. For whatever reason, it feels like A2M shoved Dante's Inferno as hard as it could into the game development version of Google Translate and have wound up with something that lost most of its meaning and intention in the process. Gamers looking for a fun, well made action title should be looking elsewhere.
I doubt there are many epic pieces of literature that have been successfully turned into games, certainly not good games at any rate. So there were a few quizzically raised eyebrows when a game based on the famous Dante Alighieri poem, Divine Comedy - specifically the Inferno chapter - was first announced. Not that the idea of descending down through the nine circles of hell was not a good one, just that it was something that might well be lost in translation. In recent times though EA have s...